atmuc Posted November 7, 2016 Share Posted November 7, 2016 is it possible to use position value as relative to parent? Now child X, Y values are absolute position. Link to comment Share on other sites More sharing options...
Chris_K Posted November 7, 2016 Share Posted November 7, 2016 Hi atmuc The X and Y values are absolute. You can use equations with them to change the positions relative to other values (such as by 20% or something). An object inside of an object general is relative to the parent, however we also have the constraints feature which helps determine how child objects are anchored and scaled Serif Europe Ltd - Check the latest news at www.affinity.serif.com Link to comment Share on other sites More sharing options...
atmuc Posted November 7, 2016 Author Share Posted November 7, 2016 Hi The Assurer, if i understand it correctly transform position (0,0) is always means world coordinates (0,0) even it is Nth child. constraints are great but i want to make inner object with fixed pad value by entering it from Transform position. i got used to use Unity 3D's transform, so i tried to do this way. it is not a "must", so i can live without it :-) https://docs.unity3d.com/Manual/class-RectTransform.html Link to comment Share on other sites More sharing options...
mkdm Posted November 22, 2016 Share Posted November 22, 2016 is it possible to use position value as relative to parent? Now child X, Y values are absolute position. Hi "atmuc" and Affinity Designer team. +1 for the request of the user "atmuc" Relative positioning it's absolutely a must for a serious Mockup designing process!! Best, - Marco (mkdm) Link to comment Share on other sites More sharing options...
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