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Relative position for child item


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Hi atmuc

 

The X and Y values are absolute. You can use equations with them to change the positions relative to other values (such as by 20% or something).

 

An object inside of an object general is relative to the parent, however we also have the constraints feature which helps determine how child objects are anchored and scaled

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Hi The Assurer,

 

if i understand it correctly transform position (0,0) is always means world coordinates (0,0) even it is Nth child. constraints are great but i want to make inner object with fixed pad value by entering it from Transform position. 

 

i got used to use Unity 3D's transform, so i tried to do this way. it is not a "must", so i can live without it :-)

 

https://docs.unity3d.com/Manual/class-RectTransform.html

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  • 2 weeks later...

is it possible to use position value as relative to parent? Now child X, Y values are absolute position.

Hi "atmuc" and Affinity Designer team.

 

+1 for the request of the user "atmuc"

 

Relative positioning it's absolutely a must for a serious Mockup designing process!!

 

Best,

 

- Marco (mkdm)

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