Frank Jonen Posted November 6, 2016 Share Posted November 6, 2016 Now that we have symbols, replicators wouldn't be far off. Attached is how it works in Modo. You take any item (groups are items too), set it as a master object, activate the replicator tool and create live duplicates of that master. Anything that changes with the master changes in the duplicates as you make the changes. The position of the replicas is basically done with null objects/locators that can be automatically positioned with a formula (to form predefined shapes or cling to bezier node points of an item) or can be placed manually. What I'm doing in the video is just moving the centre point of the master object around, this creates an offset-like effect. replicator demo.mov anon1, Ahsgdfloqifg, Bauke and 1 other 4 Quote Link to comment Share on other sites More sharing options...
rui_mac Posted November 6, 2016 Share Posted November 6, 2016 The power of procedural replicators is amazing. This is an example of a single replicator object (named Cloner) in Cinema 4D.Being able to replicate stuff procedurally in Affinity products would be so amazing.Check out the Blend option at the end ;) Cloner_Tool.mov Frank Jonen 1 Quote Link to comment Share on other sites More sharing options...
verysame Posted November 6, 2016 Share Posted November 6, 2016 +1 Quote Andrew - Win10 x64 AMD Threadripper 1950x, 64GB, 512GB M.2 PCIe NVMe SSD + 2TB, dual GTX 1080ti Dual Monitor Dell Ultra HD 4k P2715Q 27-Inch Link to comment Share on other sites More sharing options...
Frank Jonen Posted November 6, 2016 Author Share Posted November 6, 2016 Indeed, C4D's approach is quite similar. It'd be great to have an open approach where you just say "replicate this" so it becomes a layer like a live filter, then you could add sub-layers to define the type of replicator (radial, linear, along curve, on type, grid, …, custom) and add angle/position modifiers to quickly create complex patterns. Quote Link to comment Share on other sites More sharing options...
rui_mac Posted November 7, 2016 Share Posted November 7, 2016 Or simply a replicator object that would replicate its children. Double clicking the replicator object would provide options to choose the mode and seldom parameters. Frank Jonen 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.