uncle808us Posted September 26, 2016 Share Posted September 26, 2016 I wish I could make a 3D normal map in Affinity Photo. convert images into RGB normal maps for use in per-pixel lighting applications. kirk23 1 Quote Mac MacBook Pro 15 in. OS X 10.9.5, Mid 2012 456.77 GB Affinity Design and Photo. Link to comment Share on other sites More sharing options...
kirk23 Posted September 27, 2016 Share Posted September 27, 2016 Would be nice indeed . Especially as a live effect over grayscale layer or as adjustment layer. Using GPU to process it in real time. The one Photoshop has is a joke. Quote Link to comment Share on other sites More sharing options...
uncle808us Posted September 27, 2016 Author Share Posted September 27, 2016 I am presently using Crazy Bump stand alone. P.S. the plugin in Filter Forge leaves a lot to be desired. This looks promising https://www.codeandweb.com/spriteilluminatorthere is a Trial. Quote Mac MacBook Pro 15 in. OS X 10.9.5, Mid 2012 456.77 GB Affinity Design and Photo. Link to comment Share on other sites More sharing options...
kirk23 Posted September 28, 2016 Share Posted September 28, 2016 I am doing all my normal maps from sculpted or photogrammetry produced geometry. Crazy bump and similar fake methods result in unrealistic appearance, kind of swollen and bubbly, once you have a light coming with a sharp angle , like sunset /dawn. So basically I need an adjustment layer that would generate "live" normal map over height image. Let it be a slow one, it's not that important. What's important is having it hi-res ,sharp and precise. Not the blurry mediocre thing from Filter Forge or Photoshop. Switchable Photoshop styled "layer compositions" would be very helpful for that purpose too. Plus an ability to export such compositions as .tga files Quote Link to comment Share on other sites More sharing options...
uncle808us Posted September 28, 2016 Author Share Posted September 28, 2016 If it isn't too much trouble could you explain this and the process to achieve it? PM me Please. Quote Mac MacBook Pro 15 in. OS X 10.9.5, Mid 2012 456.77 GB Affinity Design and Photo. Link to comment Share on other sites More sharing options...
kirk23 Posted September 28, 2016 Share Posted September 28, 2016 I am not sure what exactly you would like to be explained . If an exact process of getting a normal map from height one I can't explain it very well , with math details, I don't know how, it's just a regular procedure . Crazy bump does exactly this. The only problem it does it from height it "guessed" considering darker pixels deeper and brighter ones higher while it's never so all the time for any given random photo and even if the photo resembles "height" image somehow it usually have wrong gamma curve to represent shape of the details correctly. It's right only for actual height map rendered/ baked with at least 16 bit per pixel precision from true 3d geometry. Any "guessed" normal map would look ok probably but only till so popular in modern games "golden hour" or sunset conditions with low sun. At such lighting condition you would see the fake nature of "crazybumped" things immediately and everywhere. Quote Link to comment Share on other sites More sharing options...
uncle808us Posted September 28, 2016 Author Share Posted September 28, 2016 OK that explains it to my satisfaction. Thank you. Quote Mac MacBook Pro 15 in. OS X 10.9.5, Mid 2012 456.77 GB Affinity Design and Photo. Link to comment Share on other sites More sharing options...
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