Briand3D Posted July 2 Posted July 2 (edited) Banc YPPERLIG IKEA : Modélisation Blender ,texture Affinity Photo, rendu Blender Cycle sans subdivision pour temps réel. Utilisation du Lineart Blender pour faire la notice, correction sous Affinity Designer et mise en page sous Affinity Publisher. https://www.artstation.com/artwork/K3V0AX Edited July 2 by Stéphane J dannyg9, Alfred, SrPx and 1 other 3 1 Quote
TestTools Posted July 5 Posted July 5 Great imagination on all those nuances. End of the wood pièces, the réflections…very nicely done. Briand3D 1 Quote
Briand3D Posted July 5 Author Posted July 5 1 hour ago, TestTools said: Great imagination on all those nuances. End of the wood pièces, the réflections…very nicely done. Thank you very much, the modeling pieces are a single part, and the shaders are procedural, recovered in bake and retouched in Affinity Photo. This project mainly served me to test Blender's Lineart to see if it was consistent to use the modeling and recover the SVGs in Affinity Designer and create the instructions in Affinity Publisher. Quote
Alfred Posted July 7 Posted July 7 Beautiful work, but I have no idea what this means: On 7/5/2025 at 10:27 AM, Briand3D said: recovered in bake Quote Alfred Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.5.1 (iPad 7th gen)
Briand3D Posted July 7 Author Posted July 7 3 hours ago, Alfred said: Beautiful work, but I have no idea what this means: Thank you, It is a term that we use in 3D to recover textures, normal map, the ambient occlusion etc ... An explanatory video, there are others on YouTube: TestTools and Alfred 2 Quote
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