Taxicab Messiah Posted June 1 Posted June 1 The procedural textures are nice but they are fixed on the canvas..as you expand a procedural texture the pattern wont shift only move outward. I wanted some that I could more easily manipulate. I layered multiple textures onto each other in interesting ways using blend modes and then rasterized the result to save as an asset. So I now have a group of 9 rasterized .png "procedural textures". They are really interesting to use blended into other images I'm finding. Below is the set I made. (example image below of image + texture turned into final background) PNG Textures.zip user_0815, Ldina and Alfred 3 Quote
Ldina Posted June 1 Posted June 1 Actually, you can move procedural textures around the canvas by using “relative” x and y coordinates (rx and ry) in the formulas. This allows you to reposition ant texture you care ate as desired. Taxicab Messiah and Alfred 2 Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet, 2TB OWC SSD USB external hard drive.
Taxicab Messiah Posted June 1 Author Posted June 1 5 minutes ago, Ldina said: Actually, you can move procedural textures around the canvas vy using “relative” x and y coordinates (rx and ry) in the formulas. This allows you to reposition ant texture you care ate as desired. Right, I should specify that you can't manipulate procedural textures without knowledge of how to manipulate the formula. These are able to be moved inside the program in standard ways on the fly. Ldina 1 Quote
Ldina Posted June 1 Posted June 1 Yup, PT filters aren't exactly intuitive or well documented. Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet, 2TB OWC SSD USB external hard drive.
FoTenX Posted Tuesday at 02:47 AM Posted Tuesday at 02:47 AM These are great, thank you!. Total newby at this so apologies for the naive question. Is there some way to save these assets to any of the Afinity programs, or is it just drag them in when needed? Quote
Taxicab Messiah Posted Tuesday at 02:49 AM Author Posted Tuesday at 02:49 AM Yes you use the assets panel. If you don't see it on your program just go into the settings on top and check the "assets" feature. Then you will be able to add categories and dump images into those categories and even export entire categories so you can load them into another instance of the program on another PC. FoTenX 1 Quote
FoTenX Posted Tuesday at 10:52 AM Posted Tuesday at 10:52 AM 7 hours ago, Taxicab Messiah said: Yes you use the assets panel. If you don't see it on your program just go into the settings on top and check the "assets" feature. Then you will be able to add categories and dump images into those categories and even export entire categories so you can load them into another instance of the program on another PC. Hmm, not working for me. I've ticked "Assets" under Window then I select "Import Assets". I navigate to the dowload folder where I extracted the contents of the Zip file earlier. I can see the folders while I'm trying to find the what to attach, but as soon as I go lower than the folder nothing appears. Quote
Taxicab Messiah Posted Tuesday at 10:56 AM Author Posted Tuesday at 10:56 AM 2 minutes ago, FoTenX said: Hmm, not working for me. I've ticked "Assets" under Window then I select "Import Assets". I navigate to the dowload folder where I extracted the contents of the Zip file earlier. I can see the folders while I'm trying to find the what to attach, but as soon as I go lower than the folder nothing appears. "import assets" is for importing a unique file with the .afassets suffix. You can create these by exporting your current assets. To add raw assets in standard image formats like png you drag and drop them into the assets panel directly from your desktop. FoTenX 1 Quote
FoTenX Posted Tuesday at 11:07 AM Posted Tuesday at 11:07 AM 9 minutes ago, Taxicab Messiah said: "import assets" is for importing a unique file with the .afassets suffix. You can create these by exporting your current assets. To add raw assets in standard image formats like png you drag and drop them into the assets panel directly from your desktop. Thank you so much for your patience. Yes, that worked. Thank you! Quote
Alfred Posted Wednesday at 06:57 AM Posted Wednesday at 06:57 AM On 6/1/2025 at 9:55 PM, Ldina said: Actually, you can move procedural textures around the canvas by using “relative” x and y coordinates (rx and ry) in the formulas. This allows you to reposition ant texture you care ate as desired. I wouldn’t care to eat ant textures, but thanks for the tip! Ldina 1 Quote Alfred Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.5.1 (iPad 7th gen)
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