chellman Posted May 2 Posted May 2 Hi all, I've been working on a document to design my backyard, and set the units to feet since that's the level of granularity I'm thinking in. I figured since Designer is a vector application, it would be no different than using any other unit. Am I not thinking about this correctly? Editing works fine about half the time, but the document often freezes up and I see the macOS beachball spinner for several seconds. I'm not doing any pixel persona editing here, just straight vectors. The document is 49x47 feet, so if I were to render it out as pixels it would be huge. Is the availability of pixel persona influencing what I can do? This is Affinity Designer 2.6.2 on macOS 12 running on a MacBook Pro M1 Pro with 32 GB RAM. Quote
Old Bruce Posted May 2 Posted May 2 14 minutes ago, chellman said: The document is 49x47 feet, Or 588 x 564 inches. multiply those numbers by the DPI of your document to get the dimensions in pixels. Then mutiply the two numbers together to get the total number of pixels in your document. It is going to be huge. I would set the DPI (on a copy of the document) to some silly low value like like 4 and see what happens while working on that. At a DPI of four that will give you 48 pixels per foot as opposed to 864 (at 72 DPI) or 3,600 (at 300 DPI). NotMyFault 1 Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
chellman Posted May 2 Author Posted May 2 I wondered. So would you say it really is better to think about this as a pixel-based system with vectors on top than the other way round? I tried resetting the DPI, but it's actually not letting me adjust the document size. When I change it to 4dpi, the size jumps up to 1764 x 1692ft. Most of the Document Setup options are disabled, in fact. The last time I worked on this document, I was playing around with some texture fills on a few of the objects. Did that freeze the resizability? I just tried reseting all those objects to flat colors and that didn't change it. Quote
PaulEC Posted May 2 Posted May 2 Obviously you're not going to be able to print anything at this size, so wouldn't it be better to use a scale drawing rather than making it the actual size of your backyard? Quote Acer XC-895 : Core i5-10400 Hexa-core 2.90 GHz : 32GB RAM : Intel UHD Graphics 630 – Windows 11 Home - Affinity Publisher, Photo & Designer, v2 (As I am a Windows user, any answers/comments I contribute may not apply to Mac or iPad.)
Old Bruce Posted May 2 Posted May 2 1 hour ago, chellman said: Hi all, I've been working on a document to design my backyard, and set the units to feet since that's the level of granularity I'm thinking in. I figured since Designer is a vector application, it would be no different than using any other unit. Am I not thinking about this correctly? Editing works fine about half the time, but the document often freezes up and I see the macOS beachball spinner for several seconds. I'm not doing any pixel persona editing here, just straight vectors. The document is 49x47 feet, so if I were to render it out as pixels it would be huge. Is the availability of pixel persona influencing what I can do? This is Affinity Designer 2.6.2 on macOS 12 running on a MacBook Pro M1 Pro with 32 GB RAM. What is the size of the file in the Finder in bytes? It should be in the dozens of kilobytes. The pinwheel (beachball) should not show up. Is it possible to upload the file here? I could keep asking questions for ever and not hit on the cause of the problem. Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
R C-R Posted May 2 Posted May 2 2 hours ago, chellman said: I'm not doing any pixel persona editing here, just straight vectors. The document is 49x47 feet, so if I were to render it out as pixels it would be huge. FWIW, I created an AD document with those dimensions, added 10240 vector objects to it, & did not detect any signs of a hang or unusually slow UI responses. (When I selected ~7000 same fill color objects & moved them, there was a maybe ½ second redraw delay, but that was as laggy as it got.) None of my objects were filled with bitmaps, all had solid colors & strokes. So how many objects does your file include, & are any using bitmap patterns? Quote All 3 1.10.8, & all 3 V2.6 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 All 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.