damdam Posted April 15 Posted April 15 Hello, I have trouble using the wrap > perspective tool in Designer. It does not deform what I intend to deform... Video 01: I show what does not work in Designer Video 02: I do the same in Photo and that works fine. Video 03: I like to have artboards for versioning so usually I use the perspective tool in Photo and then "transfer" the file to Designer. This time is crashed but normally that works fine. Video 04: Very often, after transferring the file from Designer to Photo, I've got a lot of glitches. The video clearly shows that, by deactivated the perspective transform, the glitches disappear. Why the perspective tool behave that way in Designer? I cannot be the only one struggling with that. Dam 01 perspective in Designer does not work.mp4 02 perspective from photo to designer.mp4 03 Photo to Designer, crash.mp4 04 perspective glitches in Designer.mp4 Quote I use Affinity Suite mainly for graphic design (product label, poster, banner, logo, guidelines, reports). I'm also interested in video editing (Davinci Resolve), 3D for mockups and various concepts (Blender). Hardware: iMac 2020 (20,2) MacOS 15.3.2 (24D81) Sequoia — 3.8 GHz 8-Core Intel Core i7 — AMD Radeon Pro 5700 XT 16 GB — 64 GB 2667 MHz DDR4 Software: Affinity Designer 2.6.2 | Affinity Photo 2.6.2 | Affinity Publisher 2.6.2
damdam Posted April 15 Author Posted April 15 Hello @NotMyFault, Thanks for the quick answer. Now I get it. It was a little hidden. SOLUTION: Select Pixel Persona > Layer > New Live Filter Layer > Perspective... (or Mesh Warp) The only thing a bit weird here is that, now the filter is applied, I can keep editing the perspective within Designer. Wouldn't be easier to just make it work exactly like Photo instead of that? Anyway, thanks! Designer using Pixel persona.mp4 Quote I use Affinity Suite mainly for graphic design (product label, poster, banner, logo, guidelines, reports). I'm also interested in video editing (Davinci Resolve), 3D for mockups and various concepts (Blender). Hardware: iMac 2020 (20,2) MacOS 15.3.2 (24D81) Sequoia — 3.8 GHz 8-Core Intel Core i7 — AMD Radeon Pro 5700 XT 16 GB — 64 GB 2667 MHz DDR4 Software: Affinity Designer 2.6.2 | Affinity Photo 2.6.2 | Affinity Publisher 2.6.2
Old Bruce Posted April 15 Posted April 15 The Perspective tool in Designer is for Vector objects, not pixel objects/layers. 29 minutes ago, damdam said: Why the perspective tool behave that way in Designer? I cannot be the only one struggling with that. You'll need Photo to warp pixel layers. You could make a clipping mask and apply it to a slightly sheared pixel layer but that means some of the image will be not in perspective. Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
RE4LLY Posted April 15 Posted April 15 13 minutes ago, Old Bruce said: The Perspective tool in Designer is for Vector objects, not pixel objects/layers. You'll need Photo to warp pixel layers. You could make a clipping mask and apply it to a slightly sheared pixel layer but that means some of the image will be not in perspective. This is not quite accurate advice as raster objects can be warped in Designer, just not with the Vector Warp Tools. To warp a raster object such as an image, switch over to the Pixel Persona and then go to Layer -> New Live FIlter Layer -> Perspective. Old Bruce 1 Quote
NotMyFault Posted April 15 Posted April 15 17 minutes ago, Old Bruce said: The Perspective tool in Designer is for Vector objects, not pixel objects/layers. You'll need Photo to warp pixel layers. You could make a clipping mask and apply it to a slightly sheared pixel layer but that means some of the image will be not in perspective. No, this has change quite some time ago. See other replies Old Bruce 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
damdam Posted April 15 Author Posted April 15 Thanks all for the answer :-) I know now how to do this but my last concern here is the user experience. I don't think we should have to care about "is my layer vector or pixel or rasterized". The indent is to apply perpective so the warp tool should adapt automatically to the object and do what we expect, not the other way around. I would expect to click on a warp icon somewhere and Designer would do >>> Pixel Persona -> Layer -> New Live Filter Layer -> Perspective... in the background and let me warp it. It's like: In Photo, take this hammer and use it. But in Designer, first, take that handle, fit the metal head on top and then you can use it as a hammer. Why making it more complicated then it should be ? Quote I use Affinity Suite mainly for graphic design (product label, poster, banner, logo, guidelines, reports). I'm also interested in video editing (Davinci Resolve), 3D for mockups and various concepts (Blender). Hardware: iMac 2020 (20,2) MacOS 15.3.2 (24D81) Sequoia — 3.8 GHz 8-Core Intel Core i7 — AMD Radeon Pro 5700 XT 16 GB — 64 GB 2667 MHz DDR4 Software: Affinity Designer 2.6.2 | Affinity Photo 2.6.2 | Affinity Publisher 2.6.2
NotMyFault Posted April 15 Posted April 15 10 minutes ago, damdam said: Why making it more complicated then it should be ? Because Designer is optimized for vector based documents, and users are happy that they got the warp group feature after years. Bitmap workflows are second priority. And users are happy their got this bitmap oriented filter recently added directly in Designer / Pixel persona, sparing the roundtrip with Photo. Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
NotMyFault Posted April 15 Posted April 15 UI wise Affinity apps show the disadvantages of agile software development based on lots of fragmented user stories not following an overall architecture, strong design principles and a overall roadmap. It’s code base is an ugly conglomerate of illogic, redundant, incomplete, incoherent styles and band aids, frequently re-inventing the wheel (worse than the original), bloated unmanageable code base,….. every failure of software design can be observed here. Unfortunately no modern software from any vendors seems better. An all started with so high ambitions to do better after abandoning the legacy Serif code base and do a fresh start with Affinity around / before 2015. Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
damdam Posted April 15 Author Posted April 15 Thanks for the details @NotMyFault :-). I guess most companies start with the best intends in mind before reality checks. Personally I've stopped using Adobe for the most part. Affinity suite, in my non-developer view, feels more optimized. Zoom is more smooth, interface is rather clean. They are a lot of small details here and there (scroll hover fields to change values, transform objects separately, drag n' drop layer to mask) that ease work. It's mostly satisfying to work with Affinity. I use Designer for the most part for products stickers, posters/banners, then Photo for background removal and color adjustments, then Publisher for guidelines and reports. Quote I use Affinity Suite mainly for graphic design (product label, poster, banner, logo, guidelines, reports). I'm also interested in video editing (Davinci Resolve), 3D for mockups and various concepts (Blender). Hardware: iMac 2020 (20,2) MacOS 15.3.2 (24D81) Sequoia — 3.8 GHz 8-Core Intel Core i7 — AMD Radeon Pro 5700 XT 16 GB — 64 GB 2667 MHz DDR4 Software: Affinity Designer 2.6.2 | Affinity Photo 2.6.2 | Affinity Publisher 2.6.2
Bound by Beans Posted April 16 Posted April 16 7 hours ago, NotMyFault said: Unfortunately no modern software from any vendors seems better. Quatsch emmrecs01 1 Quote
NotMyFault Posted April 16 Posted April 16 4 hours ago, Bound by Beans said: Quatsch Kurze wertende Antworten dieser Art ohne Argumente gehen auf die persönliche Ebene - bitte halte Dich an die Forumsregeln. Du kannst gerne Deinen diametral abweichenden Standpunkt darstellen, allerdings ohne andere persönlich (wertend) anzugehen. emmrecs01, MiWe and Alfred 3 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Alfred Posted April 16 Posted April 16 14 hours ago, damdam said: wrap > perspective You mean ‘warp > perspective’. Please amend the topic title accordingly. I wish the developers had given this feature another name. It’s much too easy to transpose the ‘a’ and ‘r’ in ‘warp’, resulting in a word which has a very different meaning. Quote Alfred Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.5.1 (iPad 7th gen)
damdam Posted April 16 Author Posted April 16 You're right @Alfred! I wish I could find how to edit that title though. Ok found it. Alfred 1 Quote I use Affinity Suite mainly for graphic design (product label, poster, banner, logo, guidelines, reports). I'm also interested in video editing (Davinci Resolve), 3D for mockups and various concepts (Blender). Hardware: iMac 2020 (20,2) MacOS 15.3.2 (24D81) Sequoia — 3.8 GHz 8-Core Intel Core i7 — AMD Radeon Pro 5700 XT 16 GB — 64 GB 2667 MHz DDR4 Software: Affinity Designer 2.6.2 | Affinity Photo 2.6.2 | Affinity Publisher 2.6.2
GarryP Posted April 16 Posted April 16 3 minutes ago, damdam said: I wish I could find how to edit that title though. If you are using a desktop browser, hover the mouse pointer over the title of the thread and follow the instructions in the tool tip. Quote
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