4dimage Posted April 14 Posted April 14 I found this by accident in a real project. The same behaviour applies to the current beta 2.6.2.3228. No matter if OpenCL on/off. 2.6.2. beta simplified testfile: 2025-04-14-beta-2.6.2.3228-bug-livefilter-clarity_1-1.afpub I zoom the workplane in and out with the mouse wheel. As soon as the live filter is applied to the background image, the app shows blurred forground objects (text) when the zoom level exceeds a certain value. 2025-04-14-beta-2.6.2.3228-bug-livefilter-clarity_001.mp4 Furthermore, as soon as the the artifacts appear, the CPU usage gets very heavy, up to 100%. 2025-04-14-beta-2.6.2.3228-bug-livefilter-clarity_002.mp4 When i turn off the live filter again the viewport error disappears. This behaviour is 100% reproduceable. --- EDIT --- My performance settings: Quote Hardware: Windows 11 Pro (24H2, build 26100.3775, Windows Feature Experience Pack 1000.26100.66.0), Intel(R) Core(TM) i9-14900K, 24 Core@3.20 GHz, 128 GB RAM, NVIDIA RTX A4000 (16GB VRAM, driver 551.61), 1TB + 2TB SSD. 1 Display set to native 2560 x 1440. Software: Affinity v1 - Designer/Publisher/Photo (1.10.6.1665), Affinity v2 (universal license) - Designer/Publisher/Photo, v2 betas.
Old Bruce Posted April 14 Posted April 14 For what it is worth I see the same thing on my Mac. Could even be worse. I don't see this happening with Photo. I also see a reduced spike duration for the CPU while using the Photo Persona of Publisher, still much higher and for much longer than just in Photo. 26 minutes ago, 4dimage said: ... the CPU usage gets very heavy, up to 100%. I am seeing 97% on my Mac. Here is what I have set on my machine Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
Staff NathanC Posted April 15 Staff Posted April 15 Hi @4dimage, Can confirm I've replicated this issue using multiple sharpening live filters and logged it with the devs, thanks for your report. 4dimage 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.