NotMyFault Posted April 5 Posted April 5 A tiny rectangle with perspective filter creates a cone with BW or rainbow gradient. this trick gives what is not possible otherwise: a gradient extending linearly to one direction. note that a conical gradient differs. The distance between the gradient stops would increase at the edges. i‘m still on search for a pure vector way do create a gradient with the ability to extend linearly. Ldina 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Ldina Posted April 6 Posted April 6 19 hours ago, NotMyFault said: A tiny rectangle with perspective filter creates a cone with BW or rainbow gradient. Cool. Thanks for sharing. I guess you rasterized a copy of the rectangle/gradient, and used the Live Perspective Filter in the Pixel Persona? Just wanted to add in case others were wondering how you did that in "Designer". Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet, 2TB OWC SSD USB external hard drive.
NotMyFault Posted April 6 Author Posted April 6 I merged visible the result after perspective filter, in Designer on iPad. just found a way to fully stay vector, without perspective filter. Stay tuned. Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Ldina Posted April 6 Posted April 6 1 minute ago, NotMyFault said: just found a way to fully stay vector, without perspective filter. Stay tuned. I look forward to seeing that. 👍 Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet, 2TB OWC SSD USB external hard drive.
NotMyFault Posted April 6 Author Posted April 6 Two gradients, upper in blend mode „color burn“ will provide same effect. Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Ldina Posted April 6 Posted April 6 Thanks. It works, but at least for me, took a LOT of fiddling around with angles, gradients, etc., to get it right. Can you upload the file...perhaps I did it wrong. Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet, 2TB OWC SSD USB external hard drive.
NotMyFault Posted April 6 Author Posted April 6 Intend to do so but what you observe is my issue too: I’m still searching for a way to get the intended result reliably with shortest possible time. Unfortunately Affinity gets in my way every time no matter which method I try: conical gradients was fist try. Those are not suitable for my use case as the edge will not match to a linear gradient when combining multiple shapes looking for a way to get linear gradient, but inside a triangle, on leg on white color, one leg on black color, and distance increasing linearly first try I shared here was perspective filter. Rendering differs between vector and pixel view, and unable to have a starting point below 1 few pixels, bad performance second try using 2 gradients in 90degree offset, bond mode color burn. Unfortunately starting points and angles need to get adjusted, and this really is cumbersome, snapping no real help. third try using vector brushes with 90 deg rotated gradient and apply pressure curve. This fails due to pressure curve always bezier/ not linear, and scaling of stroke breaks too often. the final target is match one of this conical gradients with a radial gradient, to get a perfect match at edges, and a vector only version of this effect (DOF effect): its impossible complex. Either seams occur, gradients don’t match, result shape does not scale etc. it halfway works using full opacity. Originally I wanted this gradient on alpha, but this is impossible squared. Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Ldina Posted April 6 Posted April 6 Conical gradient seems to work pretty well, and is easy...at least for a triangle. I'm not sure if this is the effect you want, or perhaps you want something that works with other shapes? Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet, 2TB OWC SSD USB external hard drive.
NotMyFault Posted April 6 Author Posted April 6 You can’t match them at edges Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
NotMyFault Posted April 6 Author Posted April 6 Ldina 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
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