LKB Posted March 8 Posted March 8 Hi, After updating to v2.6 my Luminosity Range Masks started to display artefacts. Those are random, that is every time I turn on/off Luminosity Range Masks layer artefacts will appear in other location. An example of artefact below. Anyone have the same problem? Quote
LKB Posted March 9 Author Posted March 9 I tried both on my GPU and CPU (GeForece RTX 3060) video outputs and the effect is the same... Quote
Staff stokerg Posted April 25 Staff Posted April 25 Hi @LKB, The issue you've linked to here was fixed in the 2.6.3 beta, released this week. You can sign up for the beta via here and it would be interesting to know if you can still replicate the issue in the beta. Quote
LKB Posted May 1 Author Posted May 1 (edited) Hi @stokerg I can confirm that Artefacts problem, as reported in this forum, was fixed in the Beta. I can use hardware acceleration and do not experience it. Also solves the Development Persona Overlay issue (coordinates swap when you paint) problem Unfortunately Photo Development Persona still randomly crashes when I use hardware acceleration. That's a bigger problem preventing me from using hardware acceleration, see Edited May 1 by LKB overlay issue is coordinates swap Quote
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