fde101 Posted February 24 Posted February 24 Discovered in Designer 2.6.0 under macOS: Create a round vector object (ellipse in my case) Zoom in with Pixel View enabled so that the raster form can be seen. Open the Blend Options for the round object and set "Antialiasing" to "Force Off" - the object correctly renders with no antialiasing applied Right-click the object in the Layers panel and choose Rasterize and Trim - the object is rasterized with antialiasing enabled (I would expect it to render without antialiasing since it was "forced" off by that setting). Quote
Pšenda Posted February 24 Posted February 24 1 hour ago, fde101 said: Discovered in Designer 2.6.0 under macOS: It doesn't work properly even in 2.5.5 (Win), so it's an old implementation bug. Quote Affinity Store (MSI/EXE): Affinity Suite (ADe, APh, APu) 2.5.7.2948 (Retail) Dell OptiPlex 7060, i5-8500 3.00 GHz, 16 GB, Intel UHD Graphics 630, Dell P2417H 1920 x 1080, Windows 11 Pro, Version 24H2, Build 26100.2605. Dell Latitude E5570, i5-6440HQ 2.60 GHz, 8 GB, Intel HD Graphics 530, 1920 x 1080, Windows 11 Pro, Version 24H2, Build 26100.2605. Intel NUC5PGYH, Pentium N3700 2.40 GHz, 8 GB, Intel HD Graphics, EIZO EV2456 1920 x 1200, Windows 10 Pro, Version 21H1, Build 19043.2130.
lepr Posted February 24 Posted February 24 It's been like that since v1, and I suspect it will be classed as "by design". A workaround is to enclose the aliased object in a Group then rasterise the Group. Quote
Staff NathanC Posted February 28 Staff Posted February 28 Hi @fde101 Can confirm this is unexpected behaviour and an issue logged internally, I've bumped the existing issue with your report. fde101 1 Quote
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