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Posted (edited)

I have an issue in Affinity Designer 2 (v 2.5.7) for Windows Desktop on Windows 11 Pro: 

In some documents, the colour wheel is strangely desaturated (left), whereas in others, it's saturated (right). This even happens when both documents are open simultaneously; the colour wheel changes when switching between tabs. First I thought that one of the wheels was in HSB mode, but according to the display in the lower left corner, both wheels seem to be in HSL space, and I didn't find an option to toggle between HSL and HSB. This might be a bug, or some hidden option I inadvertently modified in one document but not in the other one.

This is not a blocking issue, but I'd very much like to switch back to the saturated triangle.

Hälp? 🥺

image.thumb.png.add4d15d33101ba1c87ad1851df085e7.png

image.thumb.png.d6fd5d811722c1b3764dfc5425037e1e.png

Edited by Martin Kuppe
Add "[Resolved] " to title
Posted

Which color formats (RGB, CMYK, …) are you using in the documents?

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted

Hi @Martin Kuppe and welcome to the forums,

Your desaturated colour wheels are likely the result of your documents using the RGB/32 (HDR) Colour Format, whereas your saturated colour wheels use RGB/8 or RGB/16.

RGB/32 (HDR) - Left | RGB/8 - Right

32BitColourTriangle.png.d02bf6c9a3dbb988712f378ed77623dc.png

32BitColourSquare.png.57d7e8bf230da57ba0f0b891697c1790.png

Affinity Designer 2.6.3 | Affinity Photo 2.6.3 | Affinity Publisher 2.6.3
MacBook Pro M3 Max, 36 GB Unified Memory, macOS Sonoma 14.6.1, Magic Mouse
HP ENVY x360, 8 GB RAM, AMD Ryzen 5 2500U, Windows 10 Home, Logitech Mouse

Posted

Color format? Wait... Where's the...? One sec... Aaaaah, that might be the option I was looking for:
In the documents with "desaturated" colour wheels, it's RGB/32 (HDR). In the "normal" ones, it's RGB/8.

But why does this change the aspect of the colour wheel?

Posted
22 hours ago, Martin Kuppe said:

Color format? Wait... Where's the...? One sec... Aaaaah, that might be the option I was looking for:
In the documents with "desaturated" colour wheels, it's RGB/32 (HDR). In the "normal" ones, it's RGB/8.

But why does this change the aspect of the colour wheel?

RGB/32 is very special, avoid it until you come to a use case where you need it.

the color values are interpreted differently. Regular RGB/8 and RGB/16 use a gamma curve to transform stored values into actual pixel lightness, RGB/32 uses a linear transfer curve. 

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

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