Martin Kuppe Posted February 8 Posted February 8 (edited) I have an issue in Affinity Designer 2 (v 2.5.7) for Windows Desktop on Windows 11 Pro: In some documents, the colour wheel is strangely desaturated (left), whereas in others, it's saturated (right). This even happens when both documents are open simultaneously; the colour wheel changes when switching between tabs. First I thought that one of the wheels was in HSB mode, but according to the display in the lower left corner, both wheels seem to be in HSL space, and I didn't find an option to toggle between HSL and HSB. This might be a bug, or some hidden option I inadvertently modified in one document but not in the other one. This is not a blocking issue, but I'd very much like to switch back to the saturated triangle. Hälp? 🥺 Edited February 8 by Martin Kuppe Add "[Resolved] " to title Quote
NotMyFault Posted February 8 Posted February 8 Which color formats (RGB, CMYK, …) are you using in the documents? Martin Kuppe 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Hangman Posted February 8 Posted February 8 Hi @Martin Kuppe and welcome to the forums, Your desaturated colour wheels are likely the result of your documents using the RGB/32 (HDR) Colour Format, whereas your saturated colour wheels use RGB/8 or RGB/16. RGB/32 (HDR) - Left | RGB/8 - Right Martin Kuppe 1 Quote Affinity Designer 2.6.3 | Affinity Photo 2.6.3 | Affinity Publisher 2.6.3 MacBook Pro M3 Max, 36 GB Unified Memory, macOS Sonoma 14.6.1, Magic Mouse HP ENVY x360, 8 GB RAM, AMD Ryzen 5 2500U, Windows 10 Home, Logitech Mouse
Martin Kuppe Posted February 8 Author Posted February 8 Color format? Wait... Where's the...? One sec... Aaaaah, that might be the option I was looking for: In the documents with "desaturated" colour wheels, it's RGB/32 (HDR). In the "normal" ones, it's RGB/8. But why does this change the aspect of the colour wheel? Quote
Martin Kuppe Posted February 8 Author Posted February 8 Thank you, anyway, that solves my problem. Hangman 1 Quote
NotMyFault Posted February 8 Posted February 8 22 hours ago, Martin Kuppe said: Color format? Wait... Where's the...? One sec... Aaaaah, that might be the option I was looking for: In the documents with "desaturated" colour wheels, it's RGB/32 (HDR). In the "normal" ones, it's RGB/8. But why does this change the aspect of the colour wheel? RGB/32 is very special, avoid it until you come to a use case where you need it. the color values are interpreted differently. Regular RGB/8 and RGB/16 use a gamma curve to transform stored values into actual pixel lightness, RGB/32 uses a linear transfer curve. Martin Kuppe 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
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