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There were rumors or perhaps just a kind of users wishing  that Serif wold do materoal/texture painting veersion of their soft. 

Would be nice  to just have a version of 16bit per pixel  RGBA+ XY normals (Z can be reconstructed)+ roughness + height . Basically  RGBAXYRH  8 channels  16bit mode   and brush dabs  supporting same  8 channels .    Would in-painting and patch brush  work across all those channels to hide seams  I would be super happy.  

All current material creation tools are too complicated  and lack the convenience of regular image editing software.   All of them lack simple pixel snap  so you have to work in doubled resolution at least  to keep crisp details.    

Supporting this  8 channels mode  would bring  new crowd from gamedev .   Don't even need any 3d preview/ window really .

It sort of works even now but require to many extra troubles keeping all the channels in sync. 

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