kirk23 Posted January 16 Posted January 16 There were rumors or perhaps just a kind of users wishing that Serif wold do materoal/texture painting veersion of their soft. Would be nice to just have a version of 16bit per pixel RGBA+ XY normals (Z can be reconstructed)+ roughness + height . Basically RGBAXYRH 8 channels 16bit mode and brush dabs supporting same 8 channels . Would in-painting and patch brush work across all those channels to hide seams I would be super happy. All current material creation tools are too complicated and lack the convenience of regular image editing software. All of them lack simple pixel snap so you have to work in doubled resolution at least to keep crisp details. Supporting this 8 channels mode would bring new crowd from gamedev . Don't even need any 3d preview/ window really . It sort of works even now but require to many extra troubles keeping all the channels in sync. Quote
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