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Affinity Publisher v2 keeps crashing? Especially in photo persona?


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If anyone has any ideas, I'd so appreciate it.
I prefer to work on publisher and switch the personas around for my work.
If you need any other details, I'd be happy to offer them.

If it helps, photo separately doesn't have this issue.

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Welcome to the Affinity forums.

Does this happen with all files, or one specific file? 

Is there anything consistent about what actions you're taking when the application crashes?

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 17.7, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.7

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19 minutes ago, walt.farrell said:

Welcome to the Affinity forums.

Does this happen with all files, or one specific file? 

Is there anything consistent about what actions you're taking when the application crashes?

Hello, thank you Walt.
It seems to be with all files.

I am using Publisher v2, then specifically the 'photo' persona.
I am either: Erasing something, using the pixel tool to draw, duplicating or editing effects or layers, cropping, etc
Just some kind of edit to the project. It doesn't seem to be a specific action. Just randomly. But it happens constantly if I'm working.
It also almost always crashes if I change personas or try to open another file to bring into it.

My computer is also more than strong enough.
I have 64GB DDR4 RAM, 13th Gen Intel(R) Core(TM) i7-13700K (3.40 GHz) processor, an NVIDIA 3060ti GPU--
I'm also running it on the main drive, which is an 1TB SSD with 300GB of space open.
I tried disabling hardware acceleration, I gave it access to more power/memory, I just don't know why this is happening.

It happens with any file or project, even those with only one layer or folder

Edited by Amirrora
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Your .dmp file seems to show an error in d3d11.dll which is a Windows module from everything I can find.

But there have been a couple of problems reported in the Affinity forum related to that module, which were caused by 3rd-party applications that hook into it for their processing.

For example: 

and

Both of those are somewhat old, but it's possible you have a related problem.

There's also this list of known conflicts from V1, that would probably also affect V2:

 

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 17.7, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.7

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