Anton Peck Posted October 19, 2014 Share Posted October 19, 2014 Here's one for you that a lot of programs don't seem to get right:Perfect Triangles Every so often, I need to create a triangle in a layout. It would be fantastic if the triangle was based on a true equilateral shape, where each side where the same length (rather than building a triangle based on a square, which results in two sides that are longer). Additionally, Even when I can create a proper triangle with resizing one dimension by about 86%, the central rotation point is still mis-placed. I've sketched something up so that you can see what I mean. Thanks! Anton Kal and Raskolnikov 2 Quote Link to comment Share on other sites More sharing options...
Staff Andy Somerfield Posted October 19, 2014 Staff Share Posted October 19, 2014 Hi, Try using a Polygon Shape - but set the number of sides to 3 :) AndyS Kal and Nat Riddle 2 Quote Link to comment Share on other sites More sharing options...
Anton Peck Posted October 22, 2014 Author Share Posted October 22, 2014 Indeed, that's exactly it! Thank you. :D Quote Link to comment Share on other sites More sharing options...
peter Posted October 29, 2014 Share Posted October 29, 2014 +1 Quote MacBook pro, 2.26 GHz Intel Core 2 Duo, 4 GB 1067 MHz DDR3, NVIDIA GeForce 9400M 256 MB, OS X 10.11.6 http://www.pinterest.com/peter2111 Link to comment Share on other sites More sharing options...
jordanskole Posted February 12, 2015 Share Posted February 12, 2015 I came here in search of this. The "play button" is my benchmark test for a graphics app. Now that we have the triangle constructed -- how do we place the triangle inside a circle such that however the triangle is rotated, the nodes remain the same distance from the bounding circle. http://note.io/1vGOxZpEdit: Derp! I get it, I was still aligning the triangle via bounding box, and not by the rotational center of the object. Is there an easy way to align the object by its rotational center? Quote Link to comment Share on other sites More sharing options...
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