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Posted

I created a small character for a cartoon, in Affinity Designer, 577px high and 239 px width.

The character is made by several grouped layers:

  • hat
  • tuxedo
  • legs
  • face
  • papillon
  • etc ...

Everything was fine and worked properly til the moment I wanted to expand the group from 577px to 1440px High (keeping width/height the same).

Some element int the group didn't expanded accordingly.

Please here below the 2 screenshots:

577H character

image.png.4dd0a481f981ba69553c283cbcfd41d0.png

 

Here the 1440H

image.thumb.png.46ccce5823540f35b5209f3208437d02.png

System:

Prod. Machine: Ryzen 7 64GB 3.54 GHz
Video: MSI GeForce 4060Ti 16GB
Monitors: 1 x 3840x1440 widescreen, 2 x 1920 x 1080 16:9
 

YT Channels
https://youtube.com/@Not-Only-Reaper-Tutorials
https://youtube.com/@RicordiDellaRAI

 

Posted

Can't tell that much from just the screenshots but my guess is the Stroke panel "Scale with object" property of one or more of the shapes was not enabled.

All 3 1.10.8, & all 3 V2.6 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7
A
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Posted
9 hours ago, R C-R said:

Can't tell that much from just the screenshots but my guess is the Stroke panel "Scale with object" property of one or more of the shapes was not enabled.

Oh right indeed ... I never paid attention to it ... after have read you, I modified all the elements ticking that checkbox and it worked.

However it does mean that having it unticked, the object is scaled ... but unproperly ...

System:

Prod. Machine: Ryzen 7 64GB 3.54 GHz
Video: MSI GeForce 4060Ti 16GB
Monitors: 1 x 3840x1440 widescreen, 2 x 1920 x 1080 16:9
 

YT Channels
https://youtube.com/@Not-Only-Reaper-Tutorials
https://youtube.com/@RicordiDellaRAI

 

Posted
16 hours ago, Tormy said:

... the object is scaled ... but unproperly ...

In some cases it is wanted that the stroke keeps its width when scaling the object, in other cases, like yours, not. So it is not "unproperly" but just a different usage scenario.

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