kirk23 Posted April 11 Share Posted April 11 So we could put 32float point UV layer and put a picture on top of it that would deform the layer you are painting on according the UV for example. That way we could use Affinity photo for sort of limited 3d models painting for example , to project something on object UVs whatever split in patches or orientation it may be. Or we could use this UV layer as 2d displacement where RG is direction of displacement and B is a distance . Could be truly limitless image deformation technique. Photoshop now supports custom made sbsars for filters but it's inconvenient as hell there . Lets do something better and simpler. B0R10N 1 Quote Link to comment Share on other sites More sharing options...
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