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Posted

howdy,  :)

is there a way in affinity photo to burn all tonal ranges at once?

for example,
i would like to burn all pixels from darkest to brightness & NOT isolate any tonal range individually.

is there a feature Tonal Range ‘All’ for Burn?

is there a linear (rectangular shape) setting to burn instead of just circular?


thank you in advance  :)

image.png.9c789f16845b94dc430fe504cc5e9fe4.png



 

Posted

You can create a new square brush in the brush panel.

if you want to burn all lightness areas, use the brush tool and set the blend mode of brush to e.g. linear burn and choose a mid grey color.

Experiment a bit with brush color and opacity.

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted

I am not sure what visual result you want to achieve. If you consider what "burn" does a workaround could be to paint gray colour with a wanted opacity + blend mode. You have opacity options for the brush + the colour + the layer and blend mode options for the brush and the layer.

• MacBookPro Retina 15" |  macOS 10.14.6  | Eizo 27" | Affinity V1  
• iPad 10.Gen.  |  iOS 18.5.  |  Affinity V2.6

Posted

Alternatively, use a non-destructive workflow:

  • add a curves adjustment (or hsl or levels or exposure …)
  • adjust curves to achieve the burn effect you want. It is applied globally but
  • invert the inherent mask
  • use any suitable brush, color, opacity, hardness and
  • paint over mask to apply effect where you want it 

the big advantage is you can adjust the strength of the effect any time

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
3 hours ago, thomaso said:

I am not sure what visual result you want to achieve. If you consider what "burn" does a workaround could be to paint gray colour with a wanted opacity + blend mode. You have opacity options for the brush + the colour + the layer and blend mode options for the brush and the layer.


thank you, yes, thomoso, this is my workaround as well

i was hoping for a wireframe (linear) to drag across an area of an image for example an edge towards the middle of image

this is something we can do in movie editing to draw the audience's attention by darkening the frame, for example, creating negative (dark) space so that their eyes go to the lighted areas instead, i made it work using Affinity Photo layer/burning/brushing gymnastics was hoping for a simpler adjustment feature

thanks again! :)

using moviemaking software we can draw a rectangle for example on the rightside of this image & darken, blur, feather/blend the edges on either one side of the frame or all four edges of frame, it takes us like 12 seconds using a wireframe layer (overlay) then setting adjustment settings, the adjusts stay isolated, fixed & adjustable within the wireframe



image.thumb.jpeg.51660cf8267284a3fd7bf977a3464b85.jpeg

Posted
4 hours ago, NotMyFault said:

Alternatively, use a non-destructive workflow:

  • add a curves adjustment (or hsl or levels or exposure …)
  • adjust curves to achieve the burn effect you want. It is applied globally but
  • invert the inherent mask
  • use any suitable brush, color, opacity, hardness and
  • paint over mask to apply effect where you want it 

the big advantage is you can adjust the strength of the effect any time

thank you, notmyfault  :)

i am going to try this, it appears that this way the contrast is preserved making the tonal values match the rest of the image

the best way for me to describe it is that in an organic darkroom we choose papers first that have the total value we want, this tonal value never changes. for example, we choose the contrast we photographers are known for.
if we want high contrast we choose 3-5 papers, if we want low contrast we choose 0-2 papers being very low contrast, would like to do this using affinity photo during adjustments so that the tonal range does not drift into something not achievable in an organic darkroom (read unnatural & garish).

🎞️🎥🎬🎭
 

Posted
4 minutes ago, ^-^ said:

draw the audience's attention by darkening the frame, for example, creating negative (dark) space so that their eyes go to the lighted areas instead, i made it work using Affinity Photo layer/burning/brushing gymnastics was hoping for a simpler adjustment feature (…)

using moviemaking software we can draw a rectangle for example on the rightside of this image & darken, blur, feather/blend the edges

Initially you asked for an option of the burn brush tool which is a pixel editor. Alternatively you can use a vector shape, it is easier to handle, non-destructive and can be used to darken an area or as masking element. As far I know in V2 are some more options for nested vector objects / for adjustment masks in the workflow mentioned by @NotMyFault. The V1 examples below use colour + opacity + blend mode 'multiply' only, they could get combined with adjustment layers.

darkenmask.jpg.46a639a7bf11bb5970d2d1ed301c0f32.jpg

• MacBookPro Retina 15" |  macOS 10.14.6  | Eizo 27" | Affinity V1  
• iPad 10.Gen.  |  iOS 18.5.  |  Affinity V2.6

Posted
44 minutes ago, thomaso said:

Initially you asked for an option of the burn brush tool which is a pixel editor. Alternatively you can use a vector shape, it is easier to handle, non-destructive and can be used to darken an area or as masking element. As far I know in V2 are some more options for nested vector objects / for adjustment masks in the workflow mentioned by @NotMyFault. The V1 examples below use colour + opacity + blend mode 'multiply' only, they could get combined with adjustment layers.

darkenmask.jpg.46a639a7bf11bb5970d2d1ed301c0f32.jpg

oooohhhh, yeah!  like that!   :)

thank you for showing me!  :)


 

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