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Some users request to get the blend mode dissolve.

While waiting, you may use a simple procedural texture filter to achieve the same effect with more flexibility.

Just add the filter from this document, and adjust the opacity parameter.

The filter layer must be nested to masking position of the parent layer.

Please note that I might have to delete the video at some time when I exceed my storage quota.

You can create the PT filter from scratch:

add formula

step(noise(rx,ry),a)*A

add input variable named a of type 0-1

You may use any of the noise functions, e.g. perlin noise.

Bonus:

you can adjust the point of origin. While the PT filter UI is open, use the mouse and click at the visible canvas. Then click-drag to move the origin.

 

 

Screenshot 2024-01-09 at 18.32.53.png

dissolve.afphoto

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

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