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Posted

You can use any pixel layer as mask to make parts of a vector shape invisible. 

Just nest it to the masking position (not child / clipping position).

The alpha values are used to mask the vector layer. All color values are ignored (taken from vector layer).

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted

If you want to use the lightness value (black: hiding, white: revealing), just set a blend range on the pixel layer from 0/0 to 1/1 on source.

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
3 hours ago, NotMyFault said:

Just nest it to the masking position (not child / clipping position).

The alpha values are used to mask the vector layer. All color values are ignored (taken from vector layer).

Thank you NotMyFault, but how to do that, a screen recording of whole process would be fantastic.

Posted

Really pleased the way this works, numerous vector objects cut, simplifies my design by allowing one vector layer separated into multiple pieces by using a pixel based layer to erase all the unwanted parts of vector layers leaving the background visible.

Posted
5 hours ago, Affinity Rat said:

Really pleased the way this works, numerous vector objects cut, simplifies my design by allowing one vector layer separated into multiple pieces by using a pixel based layer to erase all the unwanted parts of vector layers leaving the background visible.

However, you may find that when you Export, those vector objects will be rasterized.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.4

Posted
38 minutes ago, walt.farrell said:

However, you may find that when you Export, those vector objects will be rasterized.

Not sure I understand, when exported to flat format ie jpg png it looks fine, if exported to format preserving layer svg, psd the erasure is lost.

Exported to psd, the blend mode attribute was lost, the the vector layer was still present, so only had to re-establish erase blend mode, and the exported psd version looked identical to ADez.

Maybe I’m missing something here. 

Posted
1 hour ago, Affinity Rat said:

Not sure I understand, when exported to flat format ie jpg png it looks fine, if exported to format preserving layer svg, psd the erasure is lost.

I was expecting that export to SVG or PDF would maintain the erasure, but rasterize the objects from which you erased info.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.4

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