NotMyFault Posted December 31, 2023 Posted December 31, 2023 Hi, I tried to rasterize a pixel layer which has a blend range applied to make white areas transparent. To my surprise, the blend range effect does not get factored in the rasterization. What is possible is export to a bitmap file format and import again. Is there any other way to internally get the blend range factored in, meaning you get the blend range settings applied / baked in without exporting? Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
thomaso Posted December 31, 2023 Posted December 31, 2023 If I group the layer and rasterize the group then its child layer's blend range curve gets respected when rasterizing the group while the resulting pixel layer gets its blend range curves reset. Of course, this does not work for the blend range curve set for the underlying composition. If the blend mode of the wanted layer is other than 'normal' the blend mode needs to get applied to the group to get respected with rasterization. NotMyFault 1 Quote macOS 10.14.6 | MacBookPro Retina 15" | Eizo 27" | Affinity V1
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