monocultured Posted December 12, 2023 Posted December 12, 2023 Hi Y'all. I just did the jump into Affinity everything after twenty odd years with Adobe, and am trying to find workarounds for what I'm used to. Right now I need some physical mockups and design/photo is lacking in the department, and I'm thinking that I might create a few macro-based mockups – has anyone else gone that route and can say if it's worthwhile or if I'm just better off doing my mockups in Blender? The end results I'm going for are posters, totes, shirts with print deforming according to the material. Quote
R C-R Posted December 12, 2023 Posted December 12, 2023 If by physical mockups you mean mockups of 3D objects then none of the Affinity apps are very suitable for that, nor is there any particularly useful way to use AP's macros for that. Quote All 3 1.10.8, & all 3 V2.6 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 All 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7
Dan C Posted December 14, 2023 Posted December 14, 2023 Hi monocultured, Many people use Affinity software for general product mockups, you may find the first video below helpful using the warp tools available to you. Of course it suits the project if the blank template is an image. If you have a 3D model of the product, then you may find it easier to texture the product in Blender. The s second video (second half) shows a great method for displacing the design to a t-shirt. You could create macros for a good portion of the process if required. Lee General mockups: Displacement: Quote
monocultured Posted December 17, 2023 Author Posted December 17, 2023 Thanks for the replies. The mockups I'm doing aren't real 3D, but rather standard logo distorted onto fabric, wrapping paper, packaging, etc. Am still new to Affinity so am finding my way around it – want to automate as much as I can down the line. Cheers Quote
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