chirpy Posted December 3, 2023 Posted December 3, 2023 On iPad in Affinity Designer 2, even when I have the main Snapping button toggled off, if the Force Pixel Alignment toggle is on it will snap to pixels when trying to move objects on the canvas. I have to go into the Snapping Options and manually uncheck the Force Pixel Alignment toggle and only then will it stop snapping to pixels. I would think that toggling Snapping on or off should disable ALL of the options under Snapping? Quote
loukash Posted December 3, 2023 Posted December 3, 2023 Not a "bug", this has always been "by design". In the desktop version it's the same, with "Force Pixel Alignment" even being a separate toolbar button. Quote MacBookAir 15": MacOS Sonoma > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 18 > Affinity v2
chirpy Posted December 4, 2023 Author Posted December 4, 2023 On 12/3/2023 at 1:42 PM, loukash said: Not a "bug", this has always been "by design". In the desktop version it's the same, with "Force Pixel Alignment" even being a separate toolbar button. Then it should not be under the overall Snapping button on iPad either and should be a separate option. That is confusing when options under a main option do not turn off when a main option that controls it is turned off. Quote
loukash Posted December 4, 2023 Posted December 4, 2023 Just now, chirpy said: Then it should not be under the overall Snapping button on iPad either and should be a separate option. That is confusing Fair enough. Quote MacBookAir 15": MacOS Sonoma > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 18 > Affinity v2
Dan C Posted December 6, 2023 Posted December 6, 2023 Thanks for your report @chirpy! As above the current behaviour of the app is correct, however I certainly understand that the UI could be clearer here - so I'll be sure to pass this feedback through to our development team Quote
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