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Posted

It would help to see the Layers panel, so we can tell  the layer structure.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5

Posted

Some more testing. 2.2.1 Photo and Designer does the light/dark flashing thing in the 2nd video but not the broken, not visible thing in the first.  2.3 Designer does both, just like Photo does. 
i also tested on Retrosupply’s Color lab, which is the same type of layer thing, and got the results.

i do think it’s a memory management issue. These template files are quite large: 4000x6000 px at 600 dpi. If I cut that down to 1000 x 1500 x 72 dpi and drop the paper texture image file the brushes paint properly. Somewhere in between the apps seem to run out out men and 2.3 is a little worse. 

Posted

This is a known problem, https://forum.affinity.serif.com/index.php?/search/&tags=AF-489

The way that the True Grit layers are setup in that template, your artwork is part of a Group. You should be able to select the group layer (named Colors) and from the Edit menu click Ungroup. Your brush should work properly after that.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5

Posted
30 minutes ago, walt.farrell said:

This is a known problem, https://forum.affinity.serif.com/index.php?/search/&tags=AF-489

The way that the True Grit layers are setup in that template, your artwork is part of a Group. You should be able to select the group layer (named Colors) and from the Edit menu click Ungroup. Your brush should work properly after that.

Thanks for the links. That fixes the broken line issue but not the highight-half-of-the-screen issue in the 2nd video.  I’ll probably have to stick to the desktop for this.  It looks like a longstanding bug. 

incidentally, when I ungrounded the colors, I inadvertently started painting on all four layers at the same time because they were all selected.  I didn’t know I could do that, so I learned two things today 😃

  • 1 year later...
  • Staff
Posted

The issue "Painting into a grouped Pixel Layer on an Artboard will fail to redraw new strokes" (REF: AF-489) has been fixed by the developers in the latest beta build (2.6.2.3187). The fix is planned for inclusion in the next customer release.
Customer beta builds are announced here and you can participate by following these instructions.
If you still experience this problem once you are using that build version (or later) please reply to this thread including @Affinity Info Bot to notify us.

Posted

I played around with this a bit on Desktop and iPad. I was able to reproduce the error on 2.6.0 and 2.6.1 (iPad) but not on 2.6.2.  Looks like we have a winner!  Thank you for fixing this!!🥳

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