Benfischer Posted November 24, 2023 Posted November 24, 2023 iPad Photo beta 2.3 2157. Brush strokes are broken and missing in segments on screen. After closing and reopening or rezooming the strokes are ok. I think I saw this on last beta but hadn’t narrowed it down Using True Grit Kraft Tone template and brush RPReplay_Final1700860449.mov Quote
walt.farrell Posted November 24, 2023 Posted November 24, 2023 It would help to see the Layers panel, so we can tell the layer structure. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
Benfischer Posted November 24, 2023 Author Posted November 24, 2023 All color layers are set to multiply I just checked and it does this on v2.2 as well big rectangular blocks missing from the brush stroke. iPad Air with m1 8 gb . Seems like screen refresh can’t keep up walt.farrell 1 Quote
Benfischer Posted November 24, 2023 Author Posted November 24, 2023 Another example. You can see how touching the screen causes that half of the screen to flash. In this case I don’t actually know which is correct, the idle representation or the “flashed” version. RPReplay_Final1700864190.mov Quote
Benfischer Posted November 25, 2023 Author Posted November 25, 2023 Some more testing. 2.2.1 Photo and Designer does the light/dark flashing thing in the 2nd video but not the broken, not visible thing in the first. 2.3 Designer does both, just like Photo does. i also tested on Retrosupply’s Color lab, which is the same type of layer thing, and got the results. i do think it’s a memory management issue. These template files are quite large: 4000x6000 px at 600 dpi. If I cut that down to 1000 x 1500 x 72 dpi and drop the paper texture image file the brushes paint properly. Somewhere in between the apps seem to run out out men and 2.3 is a little worse. Quote
walt.farrell Posted November 25, 2023 Posted November 25, 2023 This is a known problem, https://forum.affinity.serif.com/index.php?/search/&tags=AF-489 The way that the True Grit layers are setup in that template, your artwork is part of a Group. You should be able to select the group layer (named Colors) and from the Edit menu click Ungroup. Your brush should work properly after that. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
Benfischer Posted November 25, 2023 Author Posted November 25, 2023 30 minutes ago, walt.farrell said: This is a known problem, https://forum.affinity.serif.com/index.php?/search/&tags=AF-489 The way that the True Grit layers are setup in that template, your artwork is part of a Group. You should be able to select the group layer (named Colors) and from the Edit menu click Ungroup. Your brush should work properly after that. Thanks for the links. That fixes the broken line issue but not the highight-half-of-the-screen issue in the 2nd video. I’ll probably have to stick to the desktop for this. It looks like a longstanding bug. incidentally, when I ungrounded the colors, I inadvertently started painting on all four layers at the same time because they were all selected. I didn’t know I could do that, so I learned two things today 😃 walt.farrell 1 Quote
Staff Affinity Info Bot Posted March 6 Staff Posted March 6 The issue "Painting into a grouped Pixel Layer on an Artboard will fail to redraw new strokes" (REF: AF-489) has been fixed by the developers in the latest beta build (2.6.2.3187). The fix is planned for inclusion in the next customer release. Customer beta builds are announced here and you can participate by following these instructions. If you still experience this problem once you are using that build version (or later) please reply to this thread including @Affinity Info Bot to notify us. Benfischer 1 Quote
Benfischer Posted March 7 Author Posted March 7 I played around with this a bit on Desktop and iPad. I was able to reproduce the error on 2.6.0 and 2.6.1 (iPad) but not on 2.6.2. Looks like we have a winner! Thank you for fixing this!!🥳 EmT 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.