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How to reverse curve of shapes?


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Hi,

i want to use the equivalent of „reverse curve“, but on shapes without „covert to curve“.

It seems impossible. The only way to reverse the curve (direction of brush) is to mirror it along one axis, but this will change the shape (for unsymmetrical shapes).

 

The screenshot shows iPad, same challenge on Desktop.

 

IMG_0803.png

Reverse Curve for Shapes.afdesign

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iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

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I think it is impossible because as implemented the 'quick shapes' are not considered to be curves & thus have no directional orientation like curve objects do. That's why they need to be converted to curves to reverse their directions.

Feature request?

All 3 1.10.8, & all 3 V2.5.6 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7
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ll 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7

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Shapes

A shape is a closed path with no discernible start or end. It is made up of multiple nodes and segments.

It's as R C-R already told, the quick shapes are treated as objects on their own, with a different shape vs curve behavior here, as any selection of them with the Node tool will also already show. - Pretty similar to the text as object handling.

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Well, technically shapes have an orientation, even if this is not documented, and you can change the orientation by mirroring the shape. 
 

And shapes technically have a start / end point. Add arrowheads to spot where it is (this gets really funny when using handcrafted vector brushes with a vertical structure e.g. multiple colored lines in one brush)
 

This functionality is too minor to waste a feature request. Hoped that someone had found an ingenious trick. 

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

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I wonder why a path requires a direction at all (apart from fill modes even-odd/none-zero). I would rather expect a direction option as Brush Property or in the Stroke Panel, where various stroke / brush options get set already, e.g. back/front strokes, start/end arrows + swap-button (!), stroke end caps and stroke alignment.

Visually we would expect that flipping a vector object would not affect an applied stroke in the current way, – as it does not for the same object's appearance if the object is rasterized or a physical real live object.

Even the dragging direction when drawing a shape object does not influence the object in that way: Neither a stroke gets applied differently nor a text frame causes flipped text when the object gets drawn in reverse, from bottom right to top left for instance.

Are there any technical reasons that neither Brush Properties nor Stroke Panel allow to set the stroke direction – although there is the swap option for arrow caps?

brushstrokedirections.thumb.jpg.64454c10b3aab9490eb42710e10ce9f4.jpg

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