MoonaticDestiny Posted September 13 Share Posted September 13 I bought Affinity Designer v2 for the iPad back when it was launched in 2022. Since then I have NOT been able to use the app because someone at Serif made the bad, BAD design decision to redesign the context controls for tools and effects on the iPad and the app is unusable. It upsets me so much because I BADLY want to use AD v2 on the iPad. I bought it! I want to try out all the new features it has, but I can’t because it's just unusable with this new context control design. It is REALLY bad design. Let me explain. The context control design in AD v1 on the iPad was perfect. Please see the photo below titled "ad v1 context." It had everything I needed. It was a little rectangle box that told me, in text, what each button and dial does. It is so easy to understand and its the ONLY reason why I use AD v1 on the iPad. This context control is just so well designed. Its so well designed that even Procreate, the number 1 art app in the App Store, uses the same design for their app. Please see the photo below titled "procreate context." Someone at serif made the bad design decision to take this perfectly designed context control, split it in half, take one half and add it to the left as sliders, take the other half and move it to the top, remove all the helpful text that helps tell users what each button and control does, and then created these unrecognizable biohazard looking icons that users are now supposed to guess what each icon is and what each control does and its just SO bad. Its so, so badly designed. This was not supposed to happen in v2. The context control was supposed to stay the same as in v1. No one said to redesign this perfectly designed context control into a new bad design context control. It really is bad. You just can’t design it this way. Please see the photo below titled, "new v2 context." Look at how there are now sliders with icons underneath and icons at the top. There is no helpful text to tell users what each slider or button does. And before you tell me to hit the "helpful" icon on the bottom right corner of the app to figure out what these sliders and buttons do, please know that if I have to do that then that's also bad design because the developers and designers for the app couldn't tell me what a basic slider and basic button do because they removed the helpful text. You can’t create new icons for basic controls and then expect users to know what these newly designed icons mean. You just can’t. Please look at the photo below titled "new icons." Theyre not universally designed easy to recognize and identify icons for users to understand what you mean, serif. You need to just tell us, in text, what the controls do. You dont need icons. You just need text. Tell me this control changes my stroke and opacity. Don’t design an icon that makes me guess what this control does. Thats where the bad design starts. You need to just tell me, in text, what the control does. Thats why the context control in v1 was perfect. It told users what each control does in text. Please look at the photo below titled "new icons." You just cant tell me that im supposed to know what these 5 icons mean. You cant! I'd probably only know the opacity icon in the middle and then rotate and brightness for the other 2 after. It turns out that the icons from left to right mean offset, radius, opacity, angle, and intensity. NO WAY, NO WAY was I supposed to guess right that these icons meant offset, radius, and intensity. NO WAY!!!! Thats insane!! Thats insane that you think users are going to guess what these icons mean and are supposed to work this way. Its insane that Im supposed to figure out what these icons mean. This is why its bad design. Just tell users, in text, that these sliders mean offset, radius, opacity, angle, and intensity. Its that easy. Another reason why this new context control is bad is because you have other controls hiding inside sliders. Please dont EVER do that. Dont EVER hide a control within another slider. That is such bad design. Its so bad. You can not tell me that I'm supposed to figure out that a control that i needed is hiding inside a slider and the way to get to that control is to tap the little circle icon above the icon to toggle into it. Thats insane. You can not justify that. Thats bad. You dont toggle sliders. A slider is meant for 1 control. You dont put 2 controls in 1 slider because you wanted to save UI space. You also dont tell users that you need to tap this little white circle to toggle into the other slider. Its just BAD, BAD, BAD design. Its so bad I'm overwhelmed. Please look at the photo below titled "toggle." I shouldnt be tapping this little circle icon to get to other controls. Just display my control as a dial, how you did in v1, and put text underneath it so that I know what I'm controlling. Please look at the photo below titled "ad v1 context." There are dials with text underneath that tell you what each control does. No sliders. No controls within slider or dial. Each dial controls 1 control. Thats it. simple and easy to understand. Theres so many other reasons why this newly designed context control in v2 is bad. I can list you 5 or more other reason but its so exhausting to explain it all in type here. Its so exhausting. I’m stuck using AD v1 on the iPad. I hate it. I want to enjoy all the new features that serif has introduced in AD v2, and I can’t because this new context control makes the app unusable. I need the old design of the context control back to work, so I have to continue using AD v1. It upsets me because this old context control design will never come back. Not now. Maybe never. I really need serif to fix this issue. Bring back the old context control. I don’t know why it was changed but please know that this new context control in v2 is bad design. Very bad. ad v1 context procreate context new v2 context new icons toggle Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted September 13 Share Posted September 13 1 hour ago, MoonaticDestiny said: Someone at serif made the bad design decision to take this perfectly designed context control, split it in half, take one half and add it to the left as sliders, take the other half and move it to the top, remove all the helpful text that helps tell users what each button and control does, and then created these unrecognizable biohazard looking icons that users are now supposed to guess what each icon is and what each control does and its just SO bad. Its so, so badly designed. If you press the ? Button (by default on the lower right of the screen) you will get a display of labels for all the icons. Quote -- Walt Desktop: Windows 11 Pro, version 22H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro, version 22H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Affinity Photo 1.10.6 (.1665) and 2.2.0 and 2.2.0. beta/ Affinity Designer 1.10.6 (.1665) and 2.2.0 and 2.2.0 beta / Affinity Publisher 1.10.6 (.1665) and 2.2.0 and 2.2.0 beta iPad Pro M1, 12.9", iPadOS 16.7, Apple Pencil 2, Magic Keyboard Affinity Photo 1.10.7 and 2.2.0 and 2.2.0 beta/ Affinity Designer 1.10.7 and 2.2.0 and 2.2.0 beta/ Affinity Publisher 2.2.0 and 2.2.0 beta Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 13 Author Share Posted September 13 2 hours ago, walt.farrell said: If you press the ? Button (by default on the lower right of the screen) you will get a display of labels for all the icons. 4 hours ago, MoonaticDestiny said: And before you tell me to hit the "helpful" icon on the bottom right corner of the app to figure out what these sliders and buttons do, please know that if I have to do that then that's also bad design because the developers and designers for the app couldn't tell me what a basic slider and basic button do because they removed the helpful text. even then the ? button does not justify why this new context control design is good and should stay. its very badly designed. theres so many things wrong with it and users should not be tapping the ? button continuously to remember what these sliders and buttons do because that app should spell out what they do in text. specifically for these controls because you cant translate these controls into icons. they need to be spelled out. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 17 Author Share Posted September 17 I want to revisit this post because it seriously is an issue. You just shouldnt design it this way. There are things that translate well into icons and there are things that dont translate well into icons. You can not translate offset, radius, and intensity into icons. You just can't. You cant do that and make users guess what those icons mean. You also shouldn't have sliders within sliders. Like, I'm getting frustrated at how bad this design is and how it got approved by serif. Icons like pencil and pen and layers CAN be translated into icons. Thats why theyre there on the tool and studio bars as icons but you CANT translate offset, radius, and intensity into icons and make users hit the help button to figure out what they are. You cant. Thats why they need to be spelled out for users. How serif spelled them out in the context control for v1. You CAN translate tools and studios into icons but you CANT translate "controls" into icons. Examples of controls are hue, saturation, blur, offset, radius, intensity, etc. You cant. You need to spell those out. So thers many reason why this is bad design. 1) you cant have 2 controls within one slider. you cant. each control should have its own dial like in v1. 2) the icon to toggle between sliders is bad. thats not a universal icon for toggling. you cant just put a small white dot above an icon and say "here, this is how you toggle." its wrong. I cant believe you would design it that way. its so, SO wrong. 3) sliders are bad for controls. they take up more you UI than dials. Dials are better because they take up less UI space. 4) you cant put icons under sliders and make us users guess what these sliders control. you cant do that because these icons are unrecognizable. you cant tell us that these icons mean offset, radius, and intensity. you cant. you need to spell them out for us. 5) the sliders are bad because theyre placed on the left side of the UI. Why is this bad? If you want to change your input on your slider to a higher input you have to slide up on the slider but thats bad. especially when you put a slider above another slider on the left side of the UI because theres not enough space on the top left to slide upwards. you can only slide up so much because of the limited screen space at the top left. this is why its better to have the controls on the bottom middle, how you did in v1, because now i more screen space to slide upwards in the middle or to the left or right. 6) this is probably THE MAIN reason why having the control sliders on the left and top are bad. our hand holds a pencil when using the ipad app. when you make us change those sliders and buttons at the top our hand covers our work. Thats why its bad. Our hand covers our work when changing our sliders on the left and buttons at the top. You cant see what youre changing because you designed the context control to make our hand cover our work that we cant see what we're changing. This is why its so, so bad to have the context control on the left and top. This is why procreate puts their context control on the bottom middle, how you guys had it in v1, because procreate knows how to design for a tablet app. Procreate knows that they need to put their context control in the bottom middle of the app because when users place their hand and pencil over their context control their users can change the controls and see what is changing in their work. thats why procreate puts in the bottom middle. not on the left or top. because procreate has designers that know how to design for a tablet app. they know a hand a pencil is introduced in their app that they have to design their app around this hand and pencil. The real issue is that someone at Serif is designing the ipad app like the desktop app and theyre wrong. Theyre wrong because they think they can put icons and sliders around the UI but you can't. You cant because this is not a desktop app. This is an ipad app. The desktop app introduces a mouse icon while the ipad app introduces a hand and pencil. You have to design the ipad app around the hand and pencil and this designer at serif isnt doing that. They think they can place icons and sliders around the UI and say this is good design when its not. Youre taking "desktop design logic" and applying it to a tablet and its wrong because youre forgetting about the hand and pencil thats introduced when using a tablet and youre not designing around this hand and pencil. You cant put the "?" and undo/redo buttons on the bottom right corner of the UI because thats where the right hand of right handed users go so as theyre working theyre hand is going to trigger those buttons causing workflow disruption. But that designer at serif says its ok to put it there because they dont know how to design for a tablet. They just take desktop deigh logic and apply it to the tablet. You cant put the deselect and delete trash can icon on the bottom left of the UI because left handed users exist! Their hand goes so as theyre working their hand triggers those icons causing workflow disruption. You cant put these control sliders on the left of the UI because of all the reasons I mentioned above. Again, someone at serif doesnt know how to design for a tablet and they think they can put buttons all around the UI. Its wrong. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 17 Author Share Posted September 17 Look at the photo below. This goes back to the number 6 point I made above. You cant have control sliders on the left side of the UI because the hand covers the users work so as you make those control changes you cant see what youre changing because your hand covers your work. This is why it's bad design to have sliders that change controls on the left side of the UI. You also cant have the rest of the context controls at the top because your hand ALSO covers your work so as youre mkaing those control changes you cant see what youre doing because your hand is blocking it because the design of the context control is at the top. Its bad. You cant make me change controls but then have my hand in the way. Its better to have the controls at the bottom, how Serif had them at the bottom in v1 of the AD ipad app, because my hand is off the screen and I can see the changes in my work as I'm making those control changes. This is why it is bad design to have the context control in AD v2 as sliders and placed at the top of the UI. I forgot to also make a point 7) 7) You took the context control in v1 and split it in half in v2 and now make users look at the top and to the left of the screen for their context controls. This is insanely bad. I dont know what serif is even thinking to be doing this to users. This is what serif is saying. "Hey, look over here at the top of the UI for your controls. Oh! But wait! Also look over here to the left for the rest of your controls. But wait! We're gonna hide your controls in other sliders because we love playing hide and go seek. Wait! We're not gonna tell you what these sliders or controls do. We're just gonna create icons with no context and make you guess what they mean because tricking the user is fun. Oh! Wait. Theres more. We're gonna split your context control into 2 and place them at the top and to the left of the UI so that when you make your control changes your hand covers your work and you cant see what youre changing. Such great design!" Sigh. I just need serif to go back to the context control design they had in v1. The top bar of the UI was supposed to be the customizable tool bar that users have been requesting for years but someone at serif made the bad design decision to take the context controls for tools and effects and place it at the topbar and to the left of the UI. Its wrong. it shouldnt be like that. Tools go on the left. Studios go on the right. Context controls go at the bottom and the customizable toolbar goes at the top. Now you've introduced v2 for users. The context control has been placed at the top and to the left and its ALL WRONG for all 3 apps. Again, you are not designing the app around a hand holding a pencil. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 17 Author Share Posted September 17 Heres a photo of procreate's context control for their hue, saturation, and brightness. They dont make 3 sliders and put them on the left side of the UI. Why? because designers at procreate know how to design the app around a hand holding a pencil. they know having 3 sliders on the left side of the UI is going to make the users cover their work when making these control changes. They dont want that so they place it at the bottom so that users don't cover their work and are able to see the changes they make while changing their controls. They also dont have controls at the top of the UI. They know to put everything at the bottom middle of the UI. They also dont create an icon for hue, saturation, and brightness. They spell it out. They dont make an icon and make users guess what their context controls do and mean. They dont mess their users. They give them context on what their controls do. Theres no slider with in sliders. Each control has its own individual control. Procreate isnt playing hide and go seek with their users. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 17 Author Share Posted September 17 You dont need a slider to get to 100. You don't. And then it doesnt make sense to have a slider because some sliders for effects go beyond 100 so the slider fills up past 100. The dials actually take up less UI space than these sliders. Its better to have a dial with the input in the middle and the text for that dial spelled out on the bottom to tell users what this dial does than it is to have a slider with an icon users are supposed to guess what this slider does with the input at the top. I just found A BIG ISSUE with these sliders and this should be the deal breaker on why sliders are bad for this new context control in v2. The WHOLE NEW DESIGN of the context control in v2 is bad. The slider that controls offset in the inner shadow effect is located on the left side of the UI under the middle slider. If I slide the offset slider all the way to the top of my screen it only goes up to 500px. If i want to go beyond 500 I can not do that. I can not slide my slider upwards to go beyond 500. When I go back to the bottom of my offset sliders to slide my slider upwards even more to go past 500 it puts my input below 500px. It resets the slider because the app thinks I'm making a low input for my offset slider. THIS is why these sliders are so SO SO BAD. You cant go past 500px. You have to manually input the amount. This is why these sliders are bad and pointless. This goes back to the point I made above in a previous. its point number 5) "5) the sliders are bad because theyre placed on the left side of the UI. Why is this bad? If you want to change your input on your slider to a higher input you have to slide up on the slider but thats bad. especially when you put a slider above another slider on the left side of the UI because theres not enough space on the top left to slide upwards. you can only slide up so much because of the limited screen space at the top left. this is why its better to have the controls on the bottom middle, how you did in v1, because now i more screen space to slide upwards in the middle or to the left or right. " You need to bring back these dials, serif. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 17 Author Share Posted September 17 this context control in v1 was just so perfect. the new context control in v2 is probably THEE worst design change/mistake in v2. THEE WORST. It makes the app unusable. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 18 Author Share Posted September 18 I just found out that even the resize canvas has the new context controls. Its really bad. Its so bad that i couldnt even figure out how to resize my canvas because its that confusing. Look at how the sliders on the left have no icons. This justifies what i said early where some things can not be translated into icons for the sliders. You can not translate height and width into icons. You need to just spell them out so what serif did was place a gray square as a placeholder for the icon. This is so bad because before you made icons for the sliders that users were supposed to guess what they meant and now you dont have icons for the sliders. So youre playing games with us because you couldnt decide if your new design works or not. it doesn't. You just have to spell out what each control does like in v1. Like just spell out height and width so that i know 10.000in represents my height and width. You dont need a whole slider for this. Then you have a slider that read 300. 300 to me registers as DPI. You cant translate dpi into an icon for the slider. But then I found out that DPI is actually at the top of the UI. You spell out DPI. Which is great! Thats what youre supposed to do but now I have to guess what this 300 slider is. I cant because theres no word or icon to tell me what it does and now I have to do this new workflow of having to hit the ? button to tell me what it does when Serif should have just told me what it does from the begining. This is why its so bad!!! And then you have other icons at the top that I dont know what they do because nothing is spelled out for me. I cant keep hitting the ? button to figure out what the controls do. Its bad design. Its workflow interruption. You need to go back to how the context control was in v1 because you spelled everything out for users and everything was better as dials. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 18 Author Share Posted September 18 This really is bad. its insanely bad. This is why the app is unusable. Ugh. And youve already made tutorials with this new context control design and youre teaching all your affinity users to work this way. This is why you need to test things. You shouldn't have just announced this new context control design. Like, this new context control design is not going to change because its v2. Yall got other things to work on. Youre just gonna leave this badly designed context control in v2 and force us to work this way. Its not ok. IDK who made the bad design decision to change the context control design but its so bad. It really is. I'm not just randomly saying all this in this forum post. I'm a graphic designer. I pay attention to bad design. I study how iPad apps are designed. I pay attention to how apps are designed and if they are designed around a hand holding a pencil and the affinity apps are not designed around a hand holding a pencil. Serif, you need to get a designer that knows how to design your affinity apps with the hand holding a pencil in mind because right now you dont. Youre just taking the desktop app and placing things all around the interface and its wrong. You cant put the ? button and undo/redo buttons on the bottom right of the interface because the hand goes there. You cant put the deselect and delete icons on the bottom left of the interface because left handed users exist and their hadn goes there. You cant put these sliders on the left side of the interface because controls have large inputs. you cant create icons for controls that don't translate into icons. you cant put controls at the top of the UI because the hand covers the user's work and you dont get to see the changes being made because the hand is covering the work. its all bad deisgn. youre not designing the app with a hand holding a pencil in mind. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 19 Author Share Posted September 19 So they call them "sliders for attributes." Again, you CANT do these sliders. You can't. Its bad design. I gave you so many reasons above on why they're bad design. I love how the description in the photo says "attributes like brush width and opacity, stroke width, filter effects settings" BUT serif doesnt tell us those attributes in the sliders. They dont spell it out for us. They instead created these weird icons that users are just supposed to know what attribute each slider is for. Like, its wrong. Its wrong on so many level. You have to spell out these "attributes" or "controls" because some words CAN NOT be translated into icons for users to easily recognize. You also cant hide other attributes within sliders and expect users to know that theyre there and expect to know how to toggle into them by hitting that little white circle icon under the slider. Its just wrong. Its THE WORST thing in v2. The v1 context control was perfectly designed. It had all the attributes there. Everything was spelled out for users. No dial within a dial. No weird icons users are supposed to know. No long sliders. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 19 Author Share Posted September 19 Ugh. Then you took the context control in v1 and split it into 2. Thats so bad. Now, users have to look in 2 directions just for 1 one action. You took the context control and split it into sliders and context bar. This really is bad design. You cant have a context bar at the top where you already have a bar at the top reserved for other buttons. You got a bar within in a bar. You cant do that. You also cant put a context bar at the top because the hand covers the artwork when youre making changes to controls or attributea and you cant see those changes because your hand is covering the artwork. Thats why its better to have the context control bar at the bottom so that the users hand doesnt cover their artwork with heir hand. Again, serif is not designing the ipad app with a hand holding a pencil in mind. You think you can just place things all around the UI. You cant. This is why procreate places their context bar at the bottom. Its so frustrating and it got approved and we're teaching users to work this way. The context bar or context control goes at the bottom like in v1 and the "customizable toolbar" goes at the top. The customizable toolbar was a bar that users had been requesting for years but was never made. Now, serif made a customizable toolbar of their own in v2 but THEY get to customize it. not the user. So now you have the customizable toolbar and a context bar BOTH placed at the top of the UI and its bad because you cant have a bar within a bar. Just so many things wrong. Again, serif is not designing the ipad app with a hand holding a pencil in mind. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 19 Author Share Posted September 19 All you have to do serif is remove the sliders on the left side of the UI, remove the context bar at the top of the UI, and go back to the old design of the context control in v1 for ipad and we can go from there. Again, I'm not just randomly saying all this. Im an avid AD v1 ipad user and a graphic designer who pays attention to bad design in apps. No one else is going to say everything I said in this post. I dont think people here know how ipad apps work when a hand holding a pencil is introduced. The sliders and the context bar at the top are bad design. Quote Link to comment Share on other sites More sharing options...
Bryan Rieger Posted September 19 Share Posted September 19 4 minutes ago, MoonaticDestiny said: …serif is not designing the ipad app with a hand holding a pencil in mind. They even added keyboard shortcut modifiers (shift, command ,control, and option) for an iPad in v2?! All the context toolbar needed from v1 was some iteration, refinement, consistency, and a means to show/hide it while working. Instead, we now have a 90's desktop app crammed into an iPad. I can never remember where I'm supposed to look for sliders, options, controls, etc as they are often displayed elsewhere on the screen (and in different places) from where you actually tapped. Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted September 19 Share Posted September 19 54 minutes ago, MoonaticDestiny said: They dont spell it out for us. They instead created these weird icons that users are just supposed to know what attribute each slider is for. 55 minutes ago, MoonaticDestiny said: You have to spell out these "attributes" or "controls" because some words CAN NOT be translated into icons for users to easily recognize. If you tap the icon it will tell you what it is/does. Or if you press the ? icon it will describe all the possibilities. I don't think they expect you to know what they mean, but instead to educate yourself and then learn/remember what they mean. 57 minutes ago, MoonaticDestiny said: You also cant hide other attributes within sliders and expect users to know that theyre there and expect to know how to toggle into them by hitting that little white circle icon under the slider. Again, I think they expect users to educate themselves (Help, Tutorials) and learn. PaulEC 1 Quote -- Walt Desktop: Windows 11 Pro, version 22H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro, version 22H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Affinity Photo 1.10.6 (.1665) and 2.2.0 and 2.2.0. beta/ Affinity Designer 1.10.6 (.1665) and 2.2.0 and 2.2.0 beta / Affinity Publisher 1.10.6 (.1665) and 2.2.0 and 2.2.0 beta iPad Pro M1, 12.9", iPadOS 16.7, Apple Pencil 2, Magic Keyboard Affinity Photo 1.10.7 and 2.2.0 and 2.2.0 beta/ Affinity Designer 1.10.7 and 2.2.0 and 2.2.0 beta/ Affinity Publisher 2.2.0 and 2.2.0 beta Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 19 Author Share Posted September 19 2 hours ago, walt.farrell said: If you tap the icon it will tell you what it is/does. Or if you press the ? icon it will describe all the possibilities. I don't think they expect you to know what they mean, but instead to educate yourself and then learn/remember what they mean. I get you walter but its deeper than that. Its way deeper than that. Its design. Its not just education. Its design. I shouldn't have to educate myself to do basic actions. These are controls/attributes that we're talking about. Not tools and studios. I dont need serif to spell out every tool and studio because those can be translated into simple icons. Thats why we have to tool and studio bar. These are controls and attributes that we're talking about. These CAN NOT be translated into icons. You can not translate offset, radius, and intensity into icons and expect users to know what they are. You can not tell us to tap the ? icon and make us work this way all the time because serif couldnt spell out attributes/controls. Sigh. If serif wants us to "educate ourselves" its still bad design. It is still bad design to have sliders on the left and the context bar at the top. Its all bad design. Your explanation doesnt justify all the reasons and logic I left on this post for serif to keep this new context control design in v2. Again, its deeper than serif wanting us to educate ourselves. Its design. Its all bad design. Serif cant be hiding attributes within sliders. Serif cant be playing hide and go seek with their users. You cant. Its bad design. The bad design still remains in the app. Its going to stay there and confuse users. The ? button doesnt justify the bad design. Bryan Rieger 1 Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 19 Author Share Posted September 19 3 hours ago, Bryan Rieger said: All the context toolbar needed from v1 was some iteration, refinement, consistency, and a means to show/hide it while working. The issue with the context toolbar in v1 was that it appeared when you WERENT making changes to your design. THAT was the issue. That was the problem. The context toolbar should only appear when you ARE making changes to your design. So because you werent making changes to your design the context toolbar rested at the bottom of the UI and it got in the way as you worked. An example of this is in AD v1 for ipad, if you tap the move tool, the context toolbar for the move tool appears. It shouldn't appear though because Im not making any changes to my design. I havent even selected anything with my move tool. So i feel like serif said we cant have that for users. We cant have a context toolbar at the bottom and I think thats where serif made the bad design decision to split the context toolbar into 2 parts. Sliders on the left and context bar at the top and thats where they screwed up. They screwed up right there. They could have taken a different design approach but they went this route and its turned out to be bad design for v2. Like, I understand the issue of not having this context toolbar on when you werent making changes to your design. I agree with them. It does get in the way but there was a different approach on how to solve this issue. And this goes back to serif not designing the ipad app with a hand holding a pencil in mind. 3 hours ago, Bryan Rieger said: Instead, we now have a 90's desktop app crammed into an iPad. Right! Someone at serif is designing the ipad app like the desktop app and its wrong. You cant just take the desktop app and design it for ipad. You cant take desktop design logic and apply it to a tabet. There is desktop design logic and then there is ipad design logic. A desktop introduces a mouse icon so you have to design the desktop app around that mouse icon. A tablet introduces a hand holding a pencil so you have to design the ipad app around a hand holding a pencil. Serif isnt doing that here for their ipad apps. They think they can place sliders on the left of the UI and a context bar at the top of the UI. You cant because the hand holding a pencil covers the users work when you go to these sliders and context bar at the top and thats why its bad design. Theyre not designing the ipad app with a hand holding a pencil in mind. Theyre designing it like the desktop to cut their work short. Its 2 different devices. A desktop and a tablet. They both need to be designed differently. 3 hours ago, Bryan Rieger said: I can never remember where I'm supposed to look for sliders, options, controls, etc as they are often displayed elsewhere on the screen (and in different places) from where you actually tapped. this is why its bad design. users dont know where things are because nothing is spelled out for them and you got users looking at 2 different areas of the UI at the same time. The left and the top. Splitting the context toolbar into 2 was a bad design decision by serif. Its all wrong. Its so wrong. its bad design. its THE WORST thing in AD v2. It makes the app unusable. I cant even use it. Its frustrating. Its bad design and its why i continue to use ad v1 for ipad because the context toolbar in v1 has everything spelled out for me. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 19 Author Share Posted September 19 3 hours ago, Bryan Rieger said: They even added keyboard shortcut modifiers (shift, command ,control, and option) for an iPad in v2?! I always wondered why they did that. Like, when I rotate an object you're supposed to use your hand gesture to rotate in increments of 45 degrees. Why would I need to hit a keyboard modifier for that? Or if you want to duplicate an object you would use your 2 finger gesture to make a duplicate. Why would I need to use a keyboard modifier for that? Like, this is a tablet. not a desktop computer. They are 2 different devices. Why are you introducing keyboard shortcut modifiers into the iPad app when you gave us hand gestures for that? It defeats the purpose of hand gestures. This is not a dekstop. This is a tablet. Again, someone at serif is designing the ipad app like a desktop. Theyre using desktop design logic and applying it to a tablet. Its wrong. This is a tablet. Quote Link to comment Share on other sites More sharing options...
Bryan Rieger Posted September 19 Share Posted September 19 I can't even remember what the 'keyboard shortcuts' are in the iPad apps because I never use them. They're just so unintuitive. Anyway, enough for today. Between the 2.2 issues I'm having today, and the reminder of the extensive UI/UX issues in this thread (that I desperately try to ignore when working) I'm becoming very negative about Affinity/Serif today. Tomorrow is another day, and hopefully Serif will focus the 2.3 release on fixing LOTS of bugs, fixing the extensive UI/UX issues, and paving the way for a solid, and amazing future for the Affinity Suite. I want to believe. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 19 Author Share Posted September 19 2 hours ago, MoonaticDestiny said: 3 hours ago, Bryan Rieger said: They even added keyboard shortcut modifiers (shift, command ,control, and option) for an iPad in v2?! You know what else? I feel like this modifier is also bad design. its bad design and its "workflow disruption." I gotta press an extra button to do a gesture. hands gestures are better. theyre faster. now i have to look at a specific area of my screen, turn on a button, and then do my gestures. its too much. its workflow disruption. it reminds me of adobe Illustrators modifier. theirs is even worse though because youre not allowed to do hand gestures in the app. they force you to work with their modifier and you HAVE TO work that way whether you like it or not. You want to know what else? This modifier has the same issue the sliders have in v2 where serif doesnt spell out what the sliders do. they put these icons that they designed at the bottom of the sliders and expect users to know what they do. the modifier has icons. these icons represent shift, command, control, and option but not every user is going to know that. I remember in the beginning of these forums of v2 users were complaining about what their modifier icon are and what they mean. they couldnt recognize what the icons meant and serif recommended they click on their v2 gesture.pdf on their website for help. thanks for being helpful serif but you really should just spell it out for users. its better and helpful. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 19 Author Share Posted September 19 2 hours ago, Bryan Rieger said: I can't even remember what the 'keyboard shortcuts' are in the iPad apps because I never use them. I dont use them either. This is a tablet. The ipad app is designed for everything close to you for easy toggling. Hand gestures are introduced. I dont need to press command + d to deselect. i don't need a shortcut to change my blend modes. i dont need to press command +4 to zoom in at %800. i have a hand gesture for Zoom. this is a tablet. im building things with my hand and pencil. not a mouse and keyboard. i guess theyre there for other users if they want to work that way. not me though. 2 hours ago, Bryan Rieger said: Anyway, enough for today. Between the 2.2 issues I'm having today, and the reminder of the extensive UI/UX issues in this thread (that I desperately try to ignore when working) I'm becoming very negative about Affinity/Serif today. Tomorrow is another day, and hopefully Serif will focus the 2.3 release on fixing LOTS of bugs, fixing the extensive UI/UX issues, and paving the way for a solid, and amazing future for the Affinity Suite. I want to believe. I'm sorry about how youre feeling, my friend. I understand you so much. I love this app so, SO much. I believe it too. Bryan Rieger 1 Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 20 Author Share Posted September 20 Im not gonna stop talking about this. We really need to talk about this. This really is an issue in AD v2. A BIG issue! THE BIGGEST issue for me in AD v2. The new context control design in v2 on ipad that consists of sliders on the left of the UI and a context toolbar at the top of the UI is very bad design. You can not leave it like this. We need to fix this bad design. You can not have users work like this. You cant. You cant continue making tutorials for your v2 users with this bad design. Its really bad design. I need to start from the beginning and educate the Serif team on why this is bad design. We have to start by illustrating the 2 devices these apps are on, what tools these devices introduce into their workflow, how you need to design the apps around these tools, and how these devices are 2 completely different workflows and UI. Thats where we need to start. I'm only speaking up about this because I hate dealing with AD v1's bugs and crashes on the ipad. I don't get to use any of the new features in AD v2 for ipad because its unusable with this badly designed context control design, so I'm forced to stay in AD v1 for ipad. Every time I see Serif announce a new feature for AD v2 on ipad I get upset because I cant use AD V2 on the iPad. We REALLY need to fix this context control design for 2.3, 2.4, 2.5, etc and I have a very bad feeling its not going to happen because the serif team has already settled on this design and making this drastic change wouldnt be possible right now. Which sucks because they've settled on a bad design for their amazing apps and they didnt test it out with users. They just made the change without feedback. Its like 2 steps forward for v2 but 10 steps back with this bad context control design. I'm gonna do my best to explain and illustrate because I deeply, deeply, DEEPLY love this app, and I really want to use AD v2 for iPad. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 20 Author Share Posted September 20 So I'm just going to type and I really hope the serif team reads this. I'm going to have to start from the VERY beginning. Please look at the photo below. There are 2 devices. A desktop computer and a tablet. Each device has tools that go with it. A desktop computer introduces a tool called a mouse and a keyboard but we're going to focus on just the mouse for now. A tablet introduces 2 tools. A hand and a pencil. Sometimes the other hand as well. So a hand holding a pencil and the other hand. For now, let's focus on the hand holding the pencil for a tablet. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 20 Author Share Posted September 20 Please look at the photo below. On a desktop computer, there is a mouse. When you design an app for a desktop computer you can put anything anywhere on the UI because the mouse is free to move anywhere around the UI. You can put buttons on the left, you can put buttons at the top, or where ever you want because the mouse can roam all around the desktop. The mouse can roam all around the UI of the app. On a tablet, you can NOT put anything anywhere you want on the UI. Why? Because you have a hand holding a pencil resting on the tablet and you need to design AROUND that hand holding a pencil. Its no longer a mouse roaming around the UI. its now a hand holding a pencil RESTING on the UI. Again, its not a mouse. Its a hand holding a pencil and you need to design AROUND that hand holding a pencil. Its not a desktop anymore. Its a tablet. They are 2 different devices so theyre each going to have 2 different UIs and workflows. Quote Link to comment Share on other sites More sharing options...
MoonaticDestiny Posted September 20 Author Share Posted September 20 Please look at the photo below. This is a tablet that you are looking at with a hand holding a pencil. What's in red is the UI of the affinity design app. Whats in red is where the UI for AD should go. Why? Because you're designing around the hand holding the pencil for a tablet. Nothing should go under the hand holding a pencil. Everything should be placed around the hand holding a pencil. This is no longer a desktop computer. This is a tablet. They are 2 different devices with 2 different UIs and wokflows. Quote Link to comment Share on other sites More sharing options...
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