Keven Posted March 21, 2016 Share Posted March 21, 2016 Maybe I'm missing something but is there a way to drag a handle on a bezier curve and have the corresponding handle mirror it? Quote Link to comment Share on other sites More sharing options...
Staff MEB Posted March 21, 2016 Staff Share Posted March 21, 2016 Hi Keven, Currently no. I believe this will be implemented at some point. It's quite useful. Quote A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
Keven Posted March 21, 2016 Author Share Posted March 21, 2016 Thanks for the quick reply. I think this is something that could be implemented with a modifier key (option or command). Quote Link to comment Share on other sites More sharing options...
A_B_C Posted March 21, 2016 Share Posted March 21, 2016 In case you should not know, Keven, there is a little workaround to get mirrored handles, though it’s a bit cumbersome … sigh. Put the first control node where you want to have it, hold down Shift, grab the second control node and move it, until you see the the symmetry marks on the Bézier handles … :) Mirrored.mov Quote Link to comment Share on other sites More sharing options...
Keven Posted March 21, 2016 Author Share Posted March 21, 2016 Thanks A_B_C, I realized that after I posted the question. It's not very intuitive and a pain if you have a lot of handles to adjust but definitely good to know as a workaround until there is proper implementation. Quote Link to comment Share on other sites More sharing options...
pbass Posted March 23, 2016 Share Posted March 23, 2016 I'd love for control handle symmetry to work with sharp (cusp) nodes, as well. I.e.: You'd adjust one handle while holding a modifier key combo – say, Control-Option. Then not only would the other handle mirror its length, it would also mirror its angle. That would make me a happy camper! Quote Link to comment Share on other sites More sharing options...
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