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Posted

I'm trying to do something that I am sure is simple, but I can't figure it out. I appreciate any pointers you can give me!

I have used a bitmap texture and the Erase layer mode to add light speckles to this vector shape:

image.png.8a63828655c70c492da15c10455d89f8.png

But, what I would really like to do is use this distressed texture to not erase, but mix colors within the vector shape. For example in this blood splatter design, I could recolor the texture to be a darker or lighter red color, and then blend it into the smear vector shape. 

However, when I play with the blending modes, any mode that modifies the color in the red streak object also makes the texture visible on the white background. 

image.png.44264c82b91e9c455ccae560f86bb468.png

How can I set up layers and blending modes so that a colored texture will mix with the vector shapes and not show on the white background? 

 

Posted

I might misunderstand you but it looks like one of this two options could work:

noiseonbrush.thumb.jpg.25654ee406f912206057a8445f10ce88.jpg

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Posted

That does work, thank you. I was just hoping to find a way to accomplish something similar without having to duplicate the vector object. That may be the only way to get the the color mixing effect I want, though. 

Posted
1 hour ago, Horseflesh said:

without having to duplicate the vector object

Juts in case: My examples shown above do not require any duplicated object (both ways work non-destructive). The copies in my sample result from 1x on the left to show the two elements as separate objects whereas the copies on the right are one for each solution.

• MacBookPro Retina 15" |  macOS 10.14.6  | Eizo 27" | Affinity V1  
• iPad 10.Gen.  |  iOS 18.6.2  |  Affinity V2.6.3

Posted

Ah thanks I misunderstood. I did end up getting the effect I wanted, but it required using a copy of the vector object which is super inconvenient. I'll try your method. 

 

image.png.49fe113d5657be6e322c6884324aca4b.png

Posted

If you are mixing vectors and raster/pixel image and using blend modes you will ultimately end up with a raster/pixel product. That being said, why not simply nest the texture layer inside the vector object?

image.thumb.png.0a66dbf090ea14369792b2a4f686bca6.png

The mid texture that was created using the Ink Spatter brush is actually white and was recoloured using the colour overlay fx.

image.thumb.png.abfdf416177a564dafe9507a326507b6.png

blood texture.afphoto

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Posted
11 hours ago, firstdefence said:

The mid texture that was created using the Ink Spatter brush is actually white and was recoloured using the colour overlay fx.

Ah, I did not try Color Overlay FX. I tried the Recolor layer adjustment along with nesting as you showed and that didn't work... I'll give your method a try!

See, I knew there had to be a better way... There always is.

Posted

In the initial try I'm not sure you had the spatter nested as I cannot seem to replicate that effect, either with vector and a nested pixel texture or a pixel shape and a pixel texture nested.

This is an example of a pixel shape with nested pixel textures with a recolour adjustment layer applied to the nested pixel texture, if you don't do that the recolour adjustment will recolour the pixel shape and the nested textures.

image.thumb.png.b6b1175268c26288bba3958416e4a9c0.png

Nested textures.afphoto

iMac 27" 2019 Sequoia 15.0 (24A335), iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9  
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Posted

I didn't have the spatter texture nested the first time. I was fixated on the blend modes and hoping to find something that worked kind of like Erase with a mask. (That doesn't exist.)

I did try nesting (and a recolor layer) based on an earlier idea in the thread but for some reason it didn't work out. Your example appears to be exactly what I was trying to do. Not sure where my error was but I'll figure it out. Thanks for the sample file!

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