Timber Posted March 14, 2016 Share Posted March 14, 2016 Does anyone have any tutoriasl or samples of illustrations earth cross sections showing ground water contamination. What I'm trying to master is representing a section of land - that shows items on the land surface, say houses, yards, streams, factories, petrol stations, trees, etc. and the underlying geological structures that would include soils, aquifers, gravel, bedrock etc. to illustrate how leakage and spills from some activities can create pollution plumes that can travel and contaminate drinking water supplies in the subsurface aquifers. Getting the hang of getting the perspective, angles, representing the geological materials, etc. to make a cohesive impact-full illustration is eluding me. So a tutorial, or some AD files that I can take apart and examine would be most helpful. Thanks in advance - Timber Quote Link to comment Share on other sites More sharing options...
Peterkaosa Posted March 14, 2016 Share Posted March 14, 2016 Considering me being the first to even read your post I suggest you simplify your question. At its best you show us an image of your goal. Quote Link to comment Share on other sites More sharing options...
Staff MEB Posted March 14, 2016 Staff Share Posted March 14, 2016 Hi Timber, I don't know any but i will take a look around to see if i can find something. This is quite specific. @Peterkaosa, I believe Timber is looking for ways to creating something like this at a closer scale (displaying more details over the land). Quote A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
Timber Posted March 14, 2016 Author Share Posted March 14, 2016 OK. I thought the question included enough detail and not too much. Examples of what I'm trying to achieve would be good, so attached are three examples of the type of illustration I'd like to do. Quote Link to comment Share on other sites More sharing options...
Timber Posted March 14, 2016 Author Share Posted March 14, 2016 Nice example MEB - it has a photo realistic look to it! Timber Quote Link to comment Share on other sites More sharing options...
kirkt Posted March 15, 2016 Share Posted March 15, 2016 Sometimes these kinds of graphics are easier to develop as 3D models with a non-photorealistic render (NPR) as the output. It is much more efficient to change the point of view, section the solid surfaces, generate textures/materials etc. in 3D than it is to redo the illustration that is purely 2D. That said, if you chose to perform the 2D illustration, you should be aware of basic rules of perspective or isometric projection. You can set up grids and layout lines on layers that will not be visible in the final composite that can help you maintain the view and proportion of objects, etc. If you have never tackled a 3D modeler/renderer before, you are in for a learning curve. But even a proxy 3D model that you render and then import into AP or AD to trace for the illustration in 2D might be helpful (something simple, like Google SketchUp: http://www.sketchup.com is easy to learn quickly). kirk Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.