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Different opacity sliders


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Hi,

Affinity offers lots of opacity settings. I must admit that it is still unclear to me when to use which of these, and what are working or reasonable combinations:

  1. Layer fx, Fill opacity, fill opacity 
  2. Layer fx, Fill opacity, fill color opacity
  3. layer fx, opacity of fill effects like overlay, gradient
  4. layer fx, opacity of stroke effects like shadow, glow, outline,
  5. layer opacity
  6. color opacity
  7. brush opacity (bitmap layers)
  8. stroke opacity (vector layers)

when trying to only combine 2-3 of these, you run into trouble (bugs) within seconds.

start with a circle, filled with gradient from black (left) to white (right), opacity gradient from center (transparent) to opaque (edge), and play with these settings (1-6)

Later rasterize the vector object, and paint on it with brushes using option 6-8.

 

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Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

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24 minutes ago, NotMyFault said:

start with a circle, filled with gradient from black (left) to white (right), opacity gradient from center (transparent) to opaque (edge), and play with these settings (1-6)

Do you mean something like this Circle with gradient.afphoto file? Also, I am not sure what layer effect(s) you are referring to in 1-4 (outline, 3D, Inner shadow, etc.). Does it matter which one(s) we use?

All 3 1.10.8, & all 3 V2.5.6 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7
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The main issue is:

when using outline on a layer with partial transparency, it will boost alpha to 100% in all areas except where alpha was exactly 0%. I did not recognise this initially, leading to unexpected results.

 

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

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