joelitodesignco Posted April 11, 2023 Posted April 11, 2023 As you can see in my screenshot everything's in the selected curve. I don't mind that but I wanted to see if there was an alternative where some of the paint could leak out of the curve so it isn't so straight and locked in the curve. Quote
GarryP Posted April 12, 2023 Posted April 12, 2023 The effect of the Paint Brush Tool will always be constrained to the ‘extents’ (outline of a curve/shape, or boundary and pixels in a raster image) of the layer you are applying it to. In this case, if you want the effect of the Paint Brush to affect a larger area then you can make the curve larger and then add a mask, painting around the edge of the mask to create the ‘leak’. (There will be other methods which other people might suggest.) See attached, crudely-made, example image. Quote
Greggry P Posted April 12, 2023 Posted April 12, 2023 You could just draw the "outer" hair on a separate pixel layer immediately behind your main curved object? joelitodesignco 1 Quote
StuartRc Posted April 12, 2023 Posted April 12, 2023 hi Separate Mask above + Gaussian Blur on FX You could move the curve onto a separate layer above (px painting below). Apply FX (Gaussian blur xx value) Then Mask to below Painting on the px layer will create a false edge blend joelitodesignco 1 Quote Affinity Version 1 (10.6) Affinity Version 2.6.0 All (Designer | Photo | Publisher) Beta; 2.6.2.3187 OS:Windows 10 Pro 22H2 OS Build 19045.5371+ Windows Feature Experience Pack 1000.19060.1000.0 Rig:AMD FX 8350 and AMD Radeon (R9 380 Series) Settings Version 21.04.01 Radeon Settings Version 2020 20.1.03) + Wacom Intuous 4M with driver 6.3.41-1
Greggry P Posted April 12, 2023 Posted April 12, 2023 4 hours ago, Greggry P said: You could just draw the "outer" hair on a separate pixel layer immediately behind your main curved object? I regularly employ this (admittedly basic) technique (see fur lined glove on screenshot below, and mink stole). Not an elegant solution by any means, but can look great and once grouped together behave the same as any vector object. StuartRc 1 Quote
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