RVRS Posted February 8, 2023 Posted February 8, 2023 (edited) Hi, I've been looking for a similar topic, but weren't able to find one. So, I have this problem. My arts main feature is noise, and I also work in high resolutions. All my noise is cranked up to 11 but when exporting it, to get it ready for printing e.g., the noise is super fine and almost nonexistent. I tried to rasterize it before export, but that somehow messes up gradients. If I export it in a smaller resolution like "800x800" the noise is just right. Is there any trick to keep the noise as coarse as possible with higher resolutions? I'm working with Affinity Suit 2 and this is in Designer. Thanks and greetings RVRS Edited February 8, 2023 by RVRS Quote
NotMyFault Posted February 8, 2023 Posted February 8, 2023 You need to use zoom level 100% when inspecting noise. Otherwise, when zoomed out, the effect looks far stronger. RVRS 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
RVRS Posted February 8, 2023 Author Posted February 8, 2023 Thank you, for your reply. You are right. But is there any way to increase the grain? Because even if I add multiple layers, there's no change in the graining. Or I'm maybe missing something. Quote
Old Bruce Posted February 8, 2023 Posted February 8, 2023 4 minutes ago, RVRS said: even if I add multiple layers, there's no change in the graining. Or I'm maybe missing something. Try using different blend modes (on a white rectangle), multiply for example. RVRS 1 Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
loukash Posted February 8, 2023 Posted February 8, 2023 41 minutes ago, RVRS said: is there any way to increase the grain? For example something like this? aph_scale_noise.mp4 RVRS 1 Quote MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2
NotMyFault Posted February 8, 2023 Posted February 8, 2023 58 minutes ago, RVRS said: Thank you, for your reply. You are right. But is there any way to increase the grain? Because even if I add multiple layers, there's no change in the graining. Or I'm maybe missing something. The standard Noise filter in Affinity produces 1px sized noise. It seems you are looking for larger noise like grainy analog slides. If you need more prominent noise, you can use several other methods e.g. like @loukash explained, or use procedural texture filter which has other types of noise. e.g. create rectangle of 1/10 document size, fill with gray and add color noise rasterize increase size 10x with move tool. The noise is larger and more visible. experiment with blend modes, e.g. overlay. RVRS 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.