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Designer not previewing all pixels


DM1

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In pixel mode draw a shape with pixel brush and then export as png. In preview it can be seen that many pixels are missing.

C54093CF-1F63-4B79-AA6B-A5B86AD7E4A4.jpeg

2DAB29BE-7183-411E-AEE3-AD1BF7E71CB2.jpeg

M1 IPad Air 10.9/256GB   lpadOS 17.1.1 Apple Pencil (2nd gen).
Affinity Photo 1.10.5 Affinity Design 1.10.5 
Affinity Publisher 2, Affinity Designer 2, Affinity Photo 2 and betas.

Official Online iPad Help documents (multi-lingual) here: https://affinity.https://affinity.help/ 

 

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I've been doing some tests creating a 100x100 pixel document and then making sure the following are set.

  • View Mode is set to Pixel
  • Snapping to full pixels is enabled but move by whole pixels is off.
  • Pixel based grid and snapping to grid on.
  • On the Layer panel, set the Blend Range to Antialiasing, Force Off.

When exporting to PNG the Preview and export are matching so far.

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37 minutes ago, Lee D said:

I've been doing some tests creating a 100x100 pixel document and then making sure the following are set.

  • View Mode is set to Pixel
  • Snapping to full pixels is enabled but move by whole pixels is off.
  • Pixel based grid and snapping to grid on.
  • On the Layer panel, set the Blend Range to Antialiasing, Force Off.

When exporting to PNG the Preview and export are matching so far.

When I try all this, I get the same result as @DM1: the export preview does not render all pixels. Some random pixels are not shown at higher zoom levels.

Rendering on screen and exported PNG is correct, only Export Preview is wrong.

 

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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Forgot to show view mode pixel: Same issue 

 

 

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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14 hours ago, Lee D said:

I've been doing some tests creating a 100x100 pixel document and then making sure the following are set

Hi Lee, I created a new 100x100px doc with the settings you suggested. Still losing pixels in preview.

Edit: I have modified post heading to be accurate. Export is exporting all pixels with these settings(last image). It seems the Preview rendering is the real issue?

File attached.

0E05B269-4923-4084-A58A-311A1C8E5FAE.png

FB2E39DD-24E5-4845-B929-3168651D92DA.jpeg

missing pixelxs.afdesign

66CFDF87-5A70-40FD-9859-4E925E4A9487.png

M1 IPad Air 10.9/256GB   lpadOS 17.1.1 Apple Pencil (2nd gen).
Affinity Photo 1.10.5 Affinity Design 1.10.5 
Affinity Publisher 2, Affinity Designer 2, Affinity Photo 2 and betas.

Official Online iPad Help documents (multi-lingual) here: https://affinity.https://affinity.help/ 

 

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