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Mini tutorial: Add Noise globally in Affinity Designer


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In case you want to add noise to multiple layers or any area defined by existing curve, you may miss the noise filters or procedural texture filters from Photo. For those who want to stay 100% in Designer, this might help:

You can of course add noise by using the color panel, but this needs to be done for every layer on its own. Lucky you if using styles, or color tags for labels so you can tackle multiple at once.

If you document is intended to be exported as a bitmap file (PNG, JPEG, TIIF), you have multiple options to achieve noise on a more global level:

  1. Add a rectangular shape (or any shape suitable to define the region where you need noise added) on top
  2. set fill color to 50% grey.
  3. Click the "opacity" button to change to noise, and add suitable noise level.
  4. Have "Pixel" view mode active, and zoom level 100% or larger, to get realistic preview of noise. 
  5. set blend mode to "linear light" or "overlay"

This works great, but the constraint is you need fully opaque pixels.

In case you have some areas with full transparency (either 0% or 100% alpha, but no values in between) you can restrict the noise to fully opaque areas using a little trick:

  • set opacity of rectangle to 99%
  • add channels mixer adjustment
  • select alpha channel
  • set offset to minus 99%
  • add levels adjustment
  • select alpha channel
  • set white point to 1%

A minor change in colors is possible, normally below 0,5% and not noticeable. If you plan to add noise to a picture, i think this is totally acceptable.

There are of course other methods possible, e.g. "steal" a noise filter from a document created or edited in Photo.

Image 1: original without noise

627065836_Screenshot2023-01-22at15_18_05.thumb.png.62016b2b644c145cae3bb0553beb1ca3.png

Image 2: rectangle with noise added, extends over transparent areas

1105573387_Screenshot2023-01-22at15_18_23.thumb.png.ecc82deb593ec07d7a9970d557d186cb.png

Image 3: additional adjustments to restrict noise to opaque areas

1291445402_Screenshot2023-01-22at15_18_31.thumb.png.6224aed1d075db47bf6d6f936fbf95d7.png

 

 

Edited by NotMyFault
typos

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

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Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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