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Affinity Designer 2 - Transform-Rotation bug


Godot

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Using the Transform tool, I cannot choose an angle of rotation for an object less than -180° or greater than 180°. When the angle is outside this range, the rotation reverts to -180° or 180°.

Icould find no setting or preference which might be causing this issue. I reproduced the bug in multiple projects, as well as after re-starting my iPad (running iPadOS 16.2, 6th gen iPad Pro).

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39 minutes ago, Godot said:

When the angle is outside this range, the rotation reverts to -180° or 180°.

Can confirm.

Designer (v1) on desktop does the correct math: if you enter e.g. "253°", it will rotate by -107°.

MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2

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18 minutes ago, Godot said:

I just reinstalled Designer 1 on my iPad Pro and encountered the same bug.

Yes, it's a iPad bug only.
I just checked v2 on desktop and it recalculates the offset correctly.

MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2

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  • 3 weeks later...
57 minutes ago, Callum said:

could you confirm if this issue still occurs for you when using the newly released 2.0.4 update?

Yes, still the same on iPad: entering 253° as in my above example results in a 180° rotation.

 

MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2

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