Jump to content

Recommended Posts

Posted

Hi, Since updating to Affinity PHOTO version 2.03, when I "develop" any RAW image file some filters are subsequently greyed out and unusable, especially including the entire Nik Collection, irrespective of the camera type or make they that produced the images. I have not experienced this problem with either V1 or V.2.00. Have I checked or unchecked a setting that is causing this? I have spent ages trying to correct it.

I look forward to a reply.

Posted

Are you working with 32, 16 or 8 bit images? I think they need to be 16 or 8 bit. The filters, such as NIK don't support 32 bit.

 

Affinity Photo 2.6..; Affinity Designer 2.6..; Affinity Publisher 2.6..; Affinity2 Beta versions. Affinity Photo,Designer 1.10.6.1605 Win10 Home Version:21H2, Build: 19044.1766: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz, 3301 Mhz, 6 Core(s), 12 Logical Processor(s);32GB Ram, Nvidia GTX 3070, 3-Internal HDD (1 Crucial MX5000 1TB, 1-Crucial MX5000 500GB, 1-WD 1 TB), 4 External HDD; Wacom Intuos 3 PTZ-431W

Posted

The default Output setting for RAW development in Photo 2, if you're using the Serif Labs RAW engine, is either an embedded or a linked RAW layer. You'll find that setting on the Context Toolbar the first time you go into the Develop Persona with a RAW image file.

Most (all?) filters require a Pixel layer, not a RAW layer. So, you'll need to choose to Output a Pixel layer, or you'll need to Rasterize the RAW layer, if you want to use the filters.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.4

Posted
47 minutes ago, walt.farrell said:

Most (all?) filters require a Pixel layer, not a RAW layer.

Live filters will work with RAW layers without the need for them to be Rasterised

 

To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time.

Posted
2 hours ago, carl123 said:

Live filters will work with RAW layers without the need for them to be Rasterised

FWIW, same for Adjustments & FX, since all 3 are non-destructive. It is only the destructive filters that require rasterizing the layer.

All 3 1.10.8, & all 3 V2.6 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7
A
ll 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.