kirk23 Posted December 13, 2022 Share Posted December 13, 2022 Like Corel Painter has . Only please do it accessible and exportable in 16 bit at least . And having depth info for nozzles too. Plus a special separate blending modes for the depth: add, sub and depth combine/height blend when depth channel mixes using lighter (MAx) blending and at the same time provides a mask for other channels. ( the math is simple like 2x2 really) Plus an auto masking feature for brushes when they would paint in cavities or bumps with a curve based tweaks. It all could almost work that way right now . Well, except nozzles. Just requires a painful setup and insane stack of layers. So do it a proper and elegant way like being just an extra channel please. ideally 8 bits in RGBA and 32 bit in the depth at the same time. You are already supporting exr files for nozzles . just let the soft read the depth from them too. With your nice live lighting filter it could work super natural altogether. Well, maybe an extra feature of casting shadows from the bumps could be nice too. Could be a huge advantage over Photoshop and even Painter where the depth is inaccessible and mostly useless . Not sure why they can't do anything right with it for decades. ps. I am not asking for another Zbrush here , just simple things really. would be super helpful not only for impasto painting but for texture works too , focus stacking etc. Quote Link to comment Share on other sites More sharing options...
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