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Mesh Warp: Straight/Smooth node conversion broken


TonyO

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The new mesh warp tool is really good, i mean REALLY good. 

But there is some broken behavior when editing mesh nodes versus standard nodes.

It appears that converting between straight/cusp and smooth nodes in mesh editing doesn't do anything. Clicking smooth does not lock the handles, and clicking straight doesn't straighten out the lines.

Can the mesh nodes be tweaked to function like regular vector nodes, there are instances where converting to straight lines and sharp curves would be useful/necessary when warping objects - while Smooth mode appears to simply be broken since the handles don't lock together. 

 

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On 12/13/2022 at 10:57 AM, EmT said:

I've passed it along to the devs for investigation

Any news?
The Mesh Warp nodes definitely should behave like regular vector nodes, including all snapping features as present in the context toolbar of the Node tool.
Thanks

MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2

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Hi @loukash

The issue has been passed over to the devs to be looked into. I am unable to give interim updates on how an investigation is progressing or a time scale on when it will be fixed. However when it is, you will see a comment on your this post from @Serif Info Bot advising you it has been fixed and in which build number.

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Thanks, @EmT.
This exact issue also affects the pixel Mesh Warp in APh.
Could it be looked into at the same time, or should there be a separate thread/bug report/feature request?

MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2

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