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Which settings in Affinity photo 2 could prevent me from opening another layer then a pixel layer?


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The choice in developer is grayed. Input files are from a canon EOS R5 .CR3 file.

I used to work in HDR, for getting better results in backlight with pictures of birds in a bush. Worked fine for me in photo 1.

I recently stopped doing that, to give the RAW embedded function a chance. I am an amateur photographer.

I made some changes to the settings of Affinity Photo 1 using information provided.

Something seems to have created a problem!

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I'm unsure what you mean by "opening another layer and then a pixel layer". Can you provide a detailed description of the steps you're trying to take?

And it would help to have some screenshots of the app window including the Layers panel.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
iPad:  iPad Pro M1, 12.9": iPadOS 17.4.1, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.4.1

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Sorryfor being unclear..

1. I open a file xxx.cr3 with affinity photo2

2. I click in the choice field for the output, now showing 'Pixel Layer' in gray

3. No other choice available, nothing happens

4. I notice now RGBA/32 (HDR) is on the screen, I have to get rid of that, but how?I choose 16 bits..

 

image.thumb.jpeg.b20e05f2390c5db15eac2428d0925cee.jpeg

Foto 06-12-2022 om 19.07.jpg

Edited by Gerhard G
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5 minutes ago, Gerhard G said:

I click in the choice field for the output, now showing 'Pixel Layer' in gray

Thanks.

If you're on a Mac, you need to have the Assistant in Photo configured to use the Serif Labs RAW engine, not the Apple RAW engine. Only the Serif engine provides the new Develop function.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
iPad:  iPad Pro M1, 12.9": iPadOS 17.4.1, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.4.1

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33 minutes ago, Gerhard G said:

Is it correct that tone mapping cannot be used in anyway, using the RAW embedded mode?

It is certainly correct that a RAW embedded layer is not a Pixel layer. So if the Tone Mapping Persona requires a pixel layer, then yes, it's correct.

 

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
iPad:  iPad Pro M1, 12.9": iPadOS 17.4.1, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.4.1

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8 hours ago, Gerhard G said:

Is it correct that tone mapping cannot be used in anyway, using the RAW embedded mode?

Procedural Texture filters (surprisingly) work on RAW layers

 

To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time.

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