DarkClown Posted December 2, 2022 Posted December 2, 2022 Maybe someone can help me understand the following behaviour: I did 3 curves with an assigned brush looking like this: When I try to make these 3 curves one object by selecting Geometry>Merge Curves (for some reason Geometry>Add just deletes all curves) - the shape of the curves drastically change: Can someone help me to understand this effect? Cheers, Timo Quote i7-12700KF, 3.60 GHz, 32GB RAM, SSD, NVIDIA GeForce RTX 3070, Wacom Intuos 4 Tablet, Windows 11 Pro - AP, AD and APublisher V1 and V2https://www.timobierbaum.com
GarryP Posted December 2, 2022 Posted December 2, 2022 My first guess is that the merging process created a lot of new/extra nodes in the merged curves which make the brush 'restart’ more often (somehow) than it did in the original design, but I can’t tell because I can’t see the nodes or the brush settings. debraspicher 1 Quote
Old Bruce Posted December 2, 2022 Posted December 2, 2022 I would try and Expand the three strokes then add those curves together. I think what is happening is that whatever brush you used on the curves has been applied again with some other set of settings. debraspicher 1 Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
debraspicher Posted December 2, 2022 Posted December 2, 2022 Curiuos, when you did this, was the stroke profile different from this before your 2nd screen? (left next to the 201,3 pt) Quote
DarkClown Posted December 2, 2022 Author Posted December 2, 2022 7 minutes ago, debraspicher said: Curiuos, when you did this, was the stroke profile different from this before your 2nd screen? (left next to the 201,3 pt) Nope, everything remained the same ... debraspicher 1 Quote i7-12700KF, 3.60 GHz, 32GB RAM, SSD, NVIDIA GeForce RTX 3070, Wacom Intuos 4 Tablet, Windows 11 Pro - AP, AD and APublisher V1 and V2https://www.timobierbaum.com
DarkClown Posted December 2, 2022 Author Posted December 2, 2022 19 minutes ago, Old Bruce said: I would try and Expand the three strokes then add those curves together. I think what is happening is that whatever brush you used on the curves has been applied again with some other set of settings. Good point .... Expand Stroke does not work any more in AD V2 .... Quote i7-12700KF, 3.60 GHz, 32GB RAM, SSD, NVIDIA GeForce RTX 3070, Wacom Intuos 4 Tablet, Windows 11 Pro - AP, AD and APublisher V1 and V2https://www.timobierbaum.com
DarkClown Posted December 2, 2022 Author Posted December 2, 2022 And when I combine all 3 pathes all layers disappear ... just try it out .... create 3 pathes and do an "Add" ... all gone ... Quote i7-12700KF, 3.60 GHz, 32GB RAM, SSD, NVIDIA GeForce RTX 3070, Wacom Intuos 4 Tablet, Windows 11 Pro - AP, AD and APublisher V1 and V2https://www.timobierbaum.com
Old Bruce Posted December 2, 2022 Posted December 2, 2022 23 minutes ago, DarkClown said: And when I combine all 3 pathes all layers disappear ... just try it out .... create 3 pathes and do an "Add" ... all gone ... Well you have two paths/curves inside a closed curve. That will give you a circle with no fill because that is what your circle has, no fill. Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
DarkClown Posted December 2, 2022 Author Posted December 2, 2022 Just now, Old Bruce said: Well you have two paths/curves inside a closed curve. That will give you a circle with no fill because that is what your circle has, no fill. I was talking about an open path. It works in AD V1 but not in V2 any more Quote i7-12700KF, 3.60 GHz, 32GB RAM, SSD, NVIDIA GeForce RTX 3070, Wacom Intuos 4 Tablet, Windows 11 Pro - AP, AD and APublisher V1 and V2https://www.timobierbaum.com
Old Bruce Posted December 2, 2022 Posted December 2, 2022 Yes, it appears to be a regression. There needs to be a fill. Have you tried to make a compound using Layer > Make Compound? Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
DarkClown Posted December 2, 2022 Author Posted December 2, 2022 Did some further investigartion. It seems the "Expand Stroke" does only work when no brush is assigned ... (I thought this was possible as long as a vaector brush is used - probably my mistake) - So it works with a simple path with thickness. Still - adding all pathes (Geometry) makes all object (incl. the according layers) diappear (even when no brush is assigned) - this works in AD V1 And yes - compound somehow works (unlike Geometry->Add from the toolbar) Quote i7-12700KF, 3.60 GHz, 32GB RAM, SSD, NVIDIA GeForce RTX 3070, Wacom Intuos 4 Tablet, Windows 11 Pro - AP, AD and APublisher V1 and V2https://www.timobierbaum.com
jmwellborn Posted December 2, 2022 Posted December 2, 2022 @DarkClown I may be the village idiot, but can't you just group your three curve layers to a single object? Then if you want to use it as a logo, export your group as a PNG so that you have a transparent background? Old Bruce 1 Quote 24" iMAC Apple M1 chip, 8-core CPU, 8-core GPU, 16 GB unified memory, 1 TB SSD storage, Ventura 13.7.6. Photo, Publisher, Designer 1.10.5, and 2.6. MacBook Pro 13" 2020, Apple M1 chip, 16GB unified memory, 256GB SSD storage, Ventura 13.7.6. Publisher, Photo, Designer 2.6. iPad Pro 12.9 2020 (4th Gen. IOS 16.6.1); Apple pencil. Wired and bluetooth mice and keyboards.
thomaso Posted December 3, 2022 Posted December 3, 2022 8 hours ago, DarkClown said: 8 hours ago, debraspicher said: Curiuos, when you did this, was the stroke profile different from this before your 2nd screen? (left next to the 201,3 pt) Expand Nope, everything remained the same ... Are you sure? I first thought the two screenshots show different brushes assigned. The stroke preview in the context toolbar of the curves object looks quite like the object – whereas it doesn't really correspond with the 3 layer version before the merge. If not different brushes, what about a changed brush parameter, as for instance below "Stretch" | "Repeat"? . Quote macOS 10.14.6 | MacBookPro Retina 15" | Eizo 27" | Affinity V1
DarkClown Posted December 3, 2022 Author Posted December 3, 2022 8 hours ago, jmwellborn said: @DarkClown I may be the village idiot, but can't you just group your three curve layers to a single object? Then if you want to use it as a logo, export your group as a PNG so that you have a transparent background? Not an Idiot at all ... but as I mentioned I can't group pathes together (bug in V2?) ... and I need it as an vector file (svg) to work with it in Blender .. So "Extrude" would be the desiered solution since I need the object as a surface. I'll record a video to show the probelms ... Quote i7-12700KF, 3.60 GHz, 32GB RAM, SSD, NVIDIA GeForce RTX 3070, Wacom Intuos 4 Tablet, Windows 11 Pro - AP, AD and APublisher V1 and V2https://www.timobierbaum.com
deeds Posted December 3, 2022 Posted December 3, 2022 10 hours ago, DarkClown said: Did some further investigartion. It seems the "Expand Stroke" does only work when no brush is assigned That's a pretty huge bug/regression for almost all kinds of vector work. Baffling how that got through. Quote
deeds Posted December 3, 2022 Posted December 3, 2022 Try exporting it as an SVG, then creating a new document in Affinity, and importing that SVG, and then expanding the stroke, as the SVG might have lost the concept of it being a brush. If that doesn't work, try exporting as an EPS and importing that to a new Affinity file, and then expanding the stroke and/or merging the resultant parts so you get a single vector object... Quote
deeds Posted December 3, 2022 Posted December 3, 2022 More generally, on 3D text: It's better to start with clean (no brush noise) shapes, and to extrude these in 3D, then add the noise and "texturing" to the subsequent model than it is to attempt extruding a noisy spline. A noise spline will create "grooves" across the extrusion/bevel rather than the (more likely) desired "texturing" of the 3D surface, which will be most easily done with a noise texture influencing normals and "denting and raising" the surface of the beveled/extruded text object such that it's got the character you're looking for. This does, of course, depend on the look you're ultimately aiming for. If you want to look at C4D, they've recently added an incredible feature for doing pseudo super brushes with splines that might be of extreme interest, have a look at this: firstdefence 1 Quote
firstdefence Posted December 3, 2022 Posted December 3, 2022 Vector brush Hmmm, Debatable!!! Using a basic brush allows curve expansion but as soon as you use a shaped brush, that is, any brush that uses a png image to define its shape, it ceases to be a "vector brush" and becomes an "image brush on a vector curve" hence no expansion. There does seem to be an issue with merging curves at the moment in V2 Quote iMac 27" 2019 Sequoia 15.0 (24A335), iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9 (Please refrain from licking the screen while using this forum) Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions
DarkClown Posted December 3, 2022 Author Posted December 3, 2022 5 hours ago, deeds said: That's a pretty huge bug/regression for almost all kinds of vector work. Baffling how that got through. That's been like that already in Version 1 - and I do understand this for pixel based brushes. Quote i7-12700KF, 3.60 GHz, 32GB RAM, SSD, NVIDIA GeForce RTX 3070, Wacom Intuos 4 Tablet, Windows 11 Pro - AP, AD and APublisher V1 and V2https://www.timobierbaum.com
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