ashf Posted November 30, 2022 Posted November 30, 2022 Would be nice if you could add the collision detection / the common tangents option for the snapping. So snapping non-polygon objects will be easier. Brian_J and loukash 2 Quote
NotMyFault Posted January 11, 2023 Posted January 11, 2023 For how many contact points? The given example would need 2 in parallel. Other examples may require more (e.g. circles arranged on a curve, add another circle who can touch dozens. Go from circles to non-regular shapes, and the problem becomes nasty. I assume the objects are only allowed to touch, and not overlap? Need a flag to allow rotation of objects, allowing denser packing? I‘m not arguing against this feature, only try to understand what specifically is requested, because there are many ways to interpret - or mis-interpret. It would help if you can share an actual real-live use case for what this feature is needed. Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
loukash Posted January 11, 2023 Posted January 11, 2023 9 hours ago, NotMyFault said: there are many ways to interpret For sure is that VectorStyler can already do it. So the math can't be that complex. Boldlinedesign, NotMyFault and ashf 3 Quote MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2
Old Bruce Posted January 19, 2023 Posted January 19, 2023 On 1/11/2023 at 7:27 AM, loukash said: For sure is that VectorStyler can already do it. So the math can't be that complex. Some approximations don't necessarily work Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
loukash Posted January 19, 2023 Posted January 19, 2023 On 1/19/2023 at 9:39 PM, Old Bruce said: Some approximations don't necessarily work They do: The spiral was stroke. Quote MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2
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