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Isometric grid setup for seamless textures


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Hi, I am unable to set up an isometric grid so that I can use it to create a seamless square texture.

Setting the grid using angles is logical, but in some cases it would be great to be able to work with the isometric grid as a square grid, so that the individual cells are aligned with the edges of the texture horizontally and vertically, something like horizontal repeat and vertical repeat options.

At the moment it's a lot of computation and the result doesn't work anyway, i.e. pythagorean theorem, angles, etc.

Or am I wrong? How to achieve such a grid that is aligned with the edges of the texture?

image.png

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