Laura Ess Posted November 14, 2022 Share Posted November 14, 2022 OK, it's nice to have the DEVELOP Persona, but exiting it should be easier and less confusing than it is. If you make a minor (or major) change in this, and then select another persona directly, the dialog box shown below pops up. Now clearly what it's trying to do is get the user to press either the DEVELOP or CANCEL button in the top left corner. However, why not just have those options - DEVELOP or CANCEL - in the dialog box itself? Then it's not a matter of double handling, the user commits or cancels and goes directly to the other persona. ashf 1 Quote Link to comment Share on other sites More sharing options...
Fritz_H Posted November 14, 2022 Share Posted November 14, 2022 7 minutes ago, Laura Ess said: OK, it's nice to have the DEVELOP Persona, but exiting it should be easier and less confusing than it is. If you make a minor (or major) change in this, and then select another persona directly, the dialog box shown below pops up. Now clearly what it's trying to do is get the user to press either the DEVELOP or CANCEL button in the top left corner. However, why not just have those options - DEVELOP or CANCEL - in the dialog box itself? Then it's not a matter of double handling, the user commits or cancels and goes directly to the other persona. I asked for this loooong ago. Serif simply does not care about usability. Instead we got "normals adjustments" :-/ Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted November 14, 2022 Share Posted November 14, 2022 1 hour ago, Fritz_H said: Instead we got "normals adjustments" 😕 We also got a truly non-destructive RAW development process, which was something else we were asking for. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 17.7, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.7 Link to comment Share on other sites More sharing options...
Fritz_H Posted November 14, 2022 Share Posted November 14, 2022 1 hour ago, walt.farrell said: We also got a truly non-destructive RAW development process, which was something else we were asking for. That´s true. But on the other hand: that feature was long overdue... Quote Link to comment Share on other sites More sharing options...
Laura Ess Posted November 15, 2022 Author Share Posted November 15, 2022 9 hours ago, walt.farrell said: We also got a truly non-destructive RAW development process, which was something else we were asking for. And there's me not using RAW that much. Duh! Quote Link to comment Share on other sites More sharing options...
carl123 Posted November 15, 2022 Share Posted November 15, 2022 15 hours ago, Laura Ess said: However, why not just have those options - DEVELOP or CANCEL - in the dialog box Pressing OK in the Dialog box will Develop the image and return you to the Photo Persona Pressing Cancel will return you to where you were in the Develop persona. Having Cancel do the same thing as the Cancel button in the Develop persona would cause you to lose all the edits you had done so far and return you to the Photo persona. I don't think users would expect that to happen in that particular dialog box. Cancel should just cancel (close) that Dialog box not cancel all your edits so far. Old Bruce 1 Quote To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time. Link to comment Share on other sites More sharing options...
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