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RGBA Channel packing workflow needs improving in Affinity Photo v2


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I still see the workflow for RBGBA channel packing for game texture is still a nightmare and hasn't improved since v1, I thought this would be improved in v2 especially with the UI improvements.  Please could you make it simple as photoshop where you can copy/paste from black and white layers into one of the RGB channels. Its soo much simpler to work with and selection of the channel was so much easier.

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