Guest Posted October 6, 2022 Posted October 6, 2022 I'm hoping this might already be on your roadmap for v2, but if not providing users with the option of separate Intel and Apple Silicon builds instead universal binaries would be most welcome, especially for folks whose disk space may be a precious commodity. Blender, Visual Studio Code, GitHub, and many other companies are now distributing smaller, chip specific binaries—and their app sizes are nothing compared to the Affinity suite. I realize you probably need a universal build for the App Store, but if you could provide separate binaries for folks purchasing directly from you that would be yet another incentive to purchase the macOS apps from you directly. Quote
MikeTO Posted October 6, 2022 Posted October 6, 2022 I don't think the files are that big compared to the other guys. Affinity Photo 1.10 = 2.65GB Adobe Photoshop 2022 = 4.72GB Snapseed 1 Quote Download a free PDF manual for Affinity Publisher 2.5 Download a quick reference chart for Affinity's Special Characters Affinity 2.5 for macOS Sequoia 15.2, MacBook Pro 14" (M4 Pro)
v_kyr Posted October 6, 2022 Posted October 6, 2022 13 minutes ago, MikeTO said: I don't think the files are that big compared to the other guys. Compare instead with previous none fat binary APh versions! Though one can of course also lipo fat/universal binaries afterwards ... Quote ☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan ☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2
Petar Petrenko Posted October 17, 2022 Posted October 17, 2022 On 10/6/2022 at 10:50 PM, MikeTO said: Affinity Photo 1.10 = 2.65GB PhotoLine 60 MB. Snapseed 1 Quote All the latest releases of Designer, Photo and Publisher (retail and beta) on MacOS and Windows. 15” Dell Inspiron 7559 i7 ● Windows 10 x64 Pro ● Intel Core i7-6700HQ (3.50 GHz, 6M) ● 16 GB Dual Channel DDR3L 1600 MHz (8GBx2) ● NVIDIA GeForce GTX 960M 4 GB GDDR5 ● 500 GB SSD + 1 TB HDD ● UHD (3840 x 2160) Truelife LED - Backlit Touch Display 32” LG 32UN650-W display ● 3840 x 2160 UHD, IPS, HDR10 ● Color Gamut: DCI-P3 95%, Color Calibrated ● 2 x HDMI, 1 x DisplayPort 13.3” MacBook Pro (2017) ● Ventura 13.6 ● Intel Core i7 (3.50 GHz Dual Core) ● 16 GB 2133 MHz LPDDR3 ● Intel Iris Plus Graphics 650 1536 MB ● 500 GB SSD ● Retina Display (3360 x 2100)
MikeTO Posted October 17, 2022 Posted October 17, 2022 3 minutes ago, NNN said: PhotoLine 60 MB. I've never heard of PhotoLine but based on the file size it's built the old-fashioned way, everything must be written from scratch. Most apps are large now because file size as storage and bandwidth grew developers started optimizing for others things. Building an app now is like plugging together pieces, some of which you don't write yourself. This increases development speed and decreases bugs but leads to larger file sizes. Quote Download a free PDF manual for Affinity Publisher 2.5 Download a quick reference chart for Affinity's Special Characters Affinity 2.5 for macOS Sequoia 15.2, MacBook Pro 14" (M4 Pro)
MikeTO Posted October 17, 2022 Posted October 17, 2022 22 minutes ago, NNN said: PhotoLine 60 MB. Also, Affinity is fully packaged and supports multiple languages. The help system embedded in Affinity Photo 1.10.5 on macOS is 130.6 MB, double the size of the entire PhotoLine app. I think it's more important to have a great help system that is available offline than it is to reduce the file size. I developed software in the old days and we had to keep things small because we distributed it on floppies and the app had to run in very limited memory. If I was building those apps now I wouldn't worry at all about file size. Quote Download a free PDF manual for Affinity Publisher 2.5 Download a quick reference chart for Affinity's Special Characters Affinity 2.5 for macOS Sequoia 15.2, MacBook Pro 14" (M4 Pro)
Petar Petrenko Posted October 17, 2022 Posted October 17, 2022 9 minutes ago, MikeTO said: Also, Affinity is fully packaged and supports multiple languages. The help system embedded in Affinity Photo 1.10.5 on macOS is 130.6 MB, double the size of the entire PhotoLine app. I think it's more important to have a great help system that is available offline than it is to reduce the file size. I developed software in the old days and we had to keep things small because we distributed it on floppies and the app had to run in very limited memory. If I was building those apps now I wouldn't worry at all about file size. Hey, I didn't say anything against Affinity. All of this was about the apps sizes. MikeTO 1 Quote All the latest releases of Designer, Photo and Publisher (retail and beta) on MacOS and Windows. 15” Dell Inspiron 7559 i7 ● Windows 10 x64 Pro ● Intel Core i7-6700HQ (3.50 GHz, 6M) ● 16 GB Dual Channel DDR3L 1600 MHz (8GBx2) ● NVIDIA GeForce GTX 960M 4 GB GDDR5 ● 500 GB SSD + 1 TB HDD ● UHD (3840 x 2160) Truelife LED - Backlit Touch Display 32” LG 32UN650-W display ● 3840 x 2160 UHD, IPS, HDR10 ● Color Gamut: DCI-P3 95%, Color Calibrated ● 2 x HDMI, 1 x DisplayPort 13.3” MacBook Pro (2017) ● Ventura 13.6 ● Intel Core i7 (3.50 GHz Dual Core) ● 16 GB 2133 MHz LPDDR3 ● Intel Iris Plus Graphics 650 1536 MB ● 500 GB SSD ● Retina Display (3360 x 2100)
AdamStanislav Posted October 18, 2022 Posted October 18, 2022 8 hours ago, NNN said: I didn't say anything against Affinity. Nobody said you did. Mike just explained why Affinity software is much bigger than the other one. Quote
Bryan Rieger Posted February 15, 2023 Posted February 15, 2023 Just bumping this request again as installing the beta apps makes this issue of bloat all the more visible. If you could make two separate installers for Windows with v2, why not split the macOS binaries into Universal, Intel and Apple Silicon builds, especially for users that bought the apps directly from Serif? It may seem like an insignificant request, after all, just buy more HD space—but as it's often not possible to upgrade MacBook storage, being a little more respectful of user resources goes a long, long way. Yes, I can use lipo to strip the Intel binaries, but I'd much rather be running officially supported builds rather than one I've modified. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.