NotMyFault Posted September 3, 2022 Posted September 3, 2022 Unsure if this has been reported before, cant find older posts. Related issue with nested layers in case of nested masks or filters: If you use blend ranges and Layer FX in combination, blend ranges will break down in most cases. The screenshots are from iPad, the same applies to MacOS (at least with Metal active). Single layer with blend range knocking out green: If you add Gaussian blur (or shadow, glow, …) layer FX effect breaks down. blend range and layer fx bug.afphoto Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Old Bruce Posted September 3, 2022 Posted September 3, 2022 10 hours ago, NotMyFault said: If you use blend ranges and Layer FX in combination, blend ranges will break down in most cases. I do not know what the desired result is but ... Wouldn't you need to apply the same blend range to the FX layer? Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
NotMyFault Posted September 3, 2022 Author Posted September 3, 2022 49 minutes ago, Old Bruce said: I do not know what the desired result is but ... Wouldn't you need to apply the same blend range to the FX layer? ehm - it is one single layer where all the show happens. There is no "separate" FX layer. use case: I have portraits shot with a house facade and windows as background. Windows tend to produce strong reflections with very bright sky or lights. To weaken these distractions, I add a rectangle or curve layer above with a dark tone (sampled from the dark art of the window. or a gradient), and use blend range "destination" with a nice curve to affect mostly the brighter parts. To smooth the transition at the edges, I want to use layer fx gaussian blur- but this breaks the blend range (on the same layer). Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Old Bruce Posted September 3, 2022 Posted September 3, 2022 3 minutes ago, NotMyFault said: ehm - it is one single layer where all the show happens. There is no "separate" FX layer. 3 minutes ago, NotMyFault said: I want to use layer fx gaussian blur- but this breaks the blend range (on the same layer). Would you not have to apply the blend range to the fx Gaussian blur as well? Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
NotMyFault Posted September 3, 2022 Author Posted September 3, 2022 5 minutes ago, Old Bruce said: Would you not have to apply the blend range to the fx Gaussian blur as well? It is the same layer. It is my expectation that the blend range already set tor that layer stays intact. I'm using layer fx, not a separate live blur layer. Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Old Bruce Posted September 3, 2022 Posted September 3, 2022 1 hour ago, NotMyFault said: It is the same layer. It is my expectation that the blend range already set tor that layer stays intact. I'm using layer fx, not a separate live blur layer. From your file I see no fx. Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
NotMyFault Posted September 3, 2022 Author Posted September 3, 2022 8 minutes ago, Old Bruce said: I see no fx. In my first post you can find additional screen shots. just activate the layer fx on only pixel layer only active layer only layer shown in the screenshots of the first post 2 times The other inactive layers are just helper layer layers, to create the pixel layers by merge visible. Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Old Bruce Posted September 3, 2022 Posted September 3, 2022 24 minutes ago, NotMyFault said: In my first post you can find additional screen shots. just activate the layer fx on only pixel layer only active layer only layer shown in the screenshots of the first post 2 times The other inactive layers are just helper layer layers, to create the pixel layers by merge visible. Okay, now I am on the same page as you. This may be a case of the is how it is supposed to work. The layer fx are, almost by definition, effects applied to the layer and not the pixels. And while we are at it the green pixels are still there at 100% opacity, they just have a different blend range. I guess you have to do a Merge visible and then apply the fx to that layer, the blend range is set to full for all channels on the new merged layer and we have an alpha channel. Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
Old Bruce Posted September 3, 2022 Posted September 3, 2022 @NotMyFault Oddly this works with a gradient in a rectangle. So I am most likely completely wrong with my previous post. Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
Staff NathanC Posted September 5, 2022 Staff Posted September 5, 2022 Hi @NotMyFault, I can confirm the Blend Range and FX combination issue has been previously logged with the developers for resolution, i've included your report's details for consideration. 🙂 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.