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Posted

Unsure if this has been reported before, cant find older posts.

Related issue with nested layers in case of nested masks or filters:

 

If you use blend ranges and Layer FX in combination, blend ranges will break down in most cases.

The screenshots are from iPad, the same applies to MacOS (at least with Metal active).

Single layer with blend range knocking out green:

75BE44AD-08E0-4EAE-AEB6-42EFC91F4E98.thumb.png.e9779b0412601579c62aa5b59f27e841.png

If you add Gaussian blur (or shadow, glow, …) layer FX effect breaks down.

16952635-6197-4968-B4C2-07B6E5C584AE.thumb.png.93d275baf37bcde36c40b7d2eddaea86.png

2A019F4E-C08D-4653-9F39-D32F4454C4E7.png

blend range and layer fx bug.afphoto

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
10 hours ago, NotMyFault said:

If you use blend ranges and Layer FX in combination, blend ranges will break down in most cases.

I do not know what the desired result is but ... Wouldn't you need to apply the same blend range to the FX layer?

Mac Pro (Late 2013) Mac OS 12.7.6 
Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear.

I have never mastered color management, period, so I cannot help with that.

Posted
49 minutes ago, Old Bruce said:

I do not know what the desired result is but ... Wouldn't you need to apply the same blend range to the FX layer?

ehm - it is one single layer where all the show happens. There is no "separate" FX layer.

 

use case: I have portraits shot with a house facade and windows as background. Windows tend to produce strong reflections with very bright sky or lights. To weaken these distractions, I add a rectangle or curve layer above with a dark tone (sampled from the dark art of the window. or a gradient), and use blend range "destination" with a nice curve to affect mostly the brighter parts. To smooth the transition at the edges, I want to use layer fx gaussian blur- but this breaks the blend range (on the same layer). 

 

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
3 minutes ago, NotMyFault said:

ehm - it is one single layer where all the show happens. There is no "separate" FX layer.

 

3 minutes ago, NotMyFault said:

I want to use layer fx gaussian blur- but this breaks the blend range (on the same layer). 

Would you not have to apply the blend range to the fx Gaussian blur as well?

Mac Pro (Late 2013) Mac OS 12.7.6 
Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear.

I have never mastered color management, period, so I cannot help with that.

Posted
5 minutes ago, Old Bruce said:

 

Would you not have to apply the blend range to the fx Gaussian blur as well?

It is the same layer. It is my expectation that the blend range already set tor that layer stays intact. I'm using layer fx, not a separate live blur layer.

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
1 hour ago, NotMyFault said:

It is the same layer. It is my expectation that the blend range already set tor that layer stays intact. I'm using layer fx, not a separate live blur layer.

From your file

1370746760_ScreenShot2022-09-03at12_52_17PM.png.7b998b3f3906bae2fa289acf9f698d73.png

I see no fx. 

Mac Pro (Late 2013) Mac OS 12.7.6 
Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear.

I have never mastered color management, period, so I cannot help with that.

Posted
8 minutes ago, Old Bruce said:

I see no fx. 

In my first post you can find additional screen shots. just activate the layer fx on

  • only pixel layer
  • only active layer
  • only layer shown in the screenshots of the first post 2 times

The other inactive layers are just helper layer layers, to create the pixel layers by merge visible.

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
24 minutes ago, NotMyFault said:

In my first post you can find additional screen shots. just activate the layer fx on

  • only pixel layer
  • only active layer
  • only layer shown in the screenshots of the first post 2 times

The other inactive layers are just helper layer layers, to create the pixel layers by merge visible.

Okay, now I am on the same page as you. This may be a case of the is how it is supposed to work. The layer fx are, almost by definition, effects applied to the layer and  not the pixels. And while we are at it the green pixels are still there at 100% opacity, they just have a different blend range.

I guess you have to do a Merge visible and then apply the fx to that layer, the blend range is set to full for all channels on the new merged layer and we have an alpha channel.

Mac Pro (Late 2013) Mac OS 12.7.6 
Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear.

I have never mastered color management, period, so I cannot help with that.

Posted

@NotMyFault

Oddly this works with a gradient in a rectangle. So I am most likely completely wrong with my previous post.

Mac Pro (Late 2013) Mac OS 12.7.6 
Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear.

I have never mastered color management, period, so I cannot help with that.

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