Another Aerospace Man Posted September 2, 2022 Posted September 2, 2022 (edited) Hi there—I've been using Designer for about three years and just learned what compound shapes were last night (I've gotta get with the times, I know!). It seems like a powerful tool for seamless creation of new shapes with ease, and having played around with it for a little, I find it renders a lot of destructive shape-making moot. But are there specific cases in which you do not want to go with compound shapebuilding and go with the default? Apologies if this is in the wrong category. Edited September 2, 2022 by aeromachinator Title change Quote
NotMyFault Posted September 3, 2022 Posted September 3, 2022 Components are really nice, but there are a few issues and limitations: You cannot assign individual colors to members of a compound You cannot assign individual layer FX to members Using compounds as a vector mask will not allow to expand members while in masking position - which would be great to fine-tune the vector mask So if you have one of the requirements above, you may need to use groups, or destructive methods to achieve the desired result. Another Aerospace Man 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
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