kirk23 Posted July 17, 2022 Share Posted July 17, 2022 In opened tga file for example . If alpha is not perfectly 0 it works just fine but once it's zero the soft multiply RGB values to zero. Quote Link to comment Share on other sites More sharing options...
Staff Lee D Posted July 18, 2022 Staff Share Posted July 18, 2022 Can you provide an example of this occurring (screenshot) and the file used so I can confirm? Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted July 18, 2022 Share Posted July 18, 2022 Related threads Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
kirk23 Posted July 19, 2022 Author Share Posted July 19, 2022 Left side is how I save the file in Photoshop , right side is what it turns to in APhoto . Whenever the alpha is perfect zero it multiplies RGB values to that zero. It makes APhoto unusable for gamedev for example. Just make it keep original values. Quote Link to comment Share on other sites More sharing options...
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