colin_e Posted July 1, 2022 Share Posted July 1, 2022 This is a feature I have wanted for years, but never found in any software. I find it a nuisance, especially when refining masks, that the default brush scales the feather region (how many pixels wide the region of varying opacity is) linearly with the overall size of the brush. This behaviour effectively means the brush edge gets harder as the brush gets smaller, so- I'm constantly having to fiddle with the brush hardness as I change the brush size Below a certain brush size even a 100% soft brush still produces a noticeably hard edge on the image (or mask) What I want is an option to set a fixed feathering region width on the brush (either by % initially, or pixels). Then as the brush scales this feather region just moves inwards or outwards based on the brush outer radius. One implication of this is once the brush radius is reduced below the feather region radius, the opacity of the brush would start to reduce (in addition to whatever the current opacity and flow settings are). The attached image tries to illustrate what I mean. Krustysimplex and Frozen Death Knight 2 Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted July 1, 2022 Share Posted July 1, 2022 Interesting request👍🏼 As a workaround, you could create a set of brushes in selected sizes which have a fixed feather size. Instead of changing brush sizes, just select the one of appropriate size. Old Bruce 1 Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
colin_e Posted July 3, 2022 Author Share Posted July 3, 2022 Interesting idea. I could see it would work toa degree. However you'd have to do quite a bit of setup for the custom brushes, and that's only for a single brush shape, and you wouldn't be able to use the standard [ / ] shortcuts for brush size, so only a partial wotkaround. Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted July 3, 2022 Share Posted July 3, 2022 51 minutes ago, colin_e said: Interesting idea. I could see it would work toa degree. However you'd have to do quite a bit of setup for the custom brushes, and that's only for a single brush shape, and you wouldn't be able to use the standard [ / ] shortcuts for brush size, so only a partial wotkaround. Actually you need only 8 or 16 circles, add circular gradient with 3 nodes (black / black/ white), and shift the middle node in equal steps. You can then select the appropriate brush by 1/8 to 7/8 fill. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
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