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10 hours ago, fde101 said:

Why are you  exporting SVG for use in a video editor?  I would just use a raster image file instead.  We aren't quite at the point where video is being exported in a vector format anyway

So you can scale it without rendering quality issues. A motion graphics tool can use temporal anti-aliasing more efficiently when it can use paths to generate its own pixels the way it likes to process them. In Nuke for example you can get super sharp logos if you create a font with the base shapes and colour them in-app once compiled to match. In general, rastering to need vs pixel remapping is very different when it comes to render. Also most motion graphics apps will let you manipulate the vector shapes once imported.

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17 minutes ago, Frank Jonen said:

motion graphics tool

Ah...  ok, I missed that OpenShot has that capability.  Maybe I need to take a closer look at that one (though personally I generally would just use Resolve in most cases)...  if @dsac is in fact doing motion graphics work then I agree that it makes sense to get SVG working; if just taking artwork and putting it onto the timeline as a clip, then I would reduce the hassle and just use a raster format.

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You can try as many video editors as possbile, since most of them now provide free trials.

If you ask me, I would recommend joyoshare video clipper. A combination of editor and converter that won't do any damage to the video quality. It is not free, but a xmas discount is now avaliable.

Also, if you want to know more similar products, this will serve as a good reference: windows media video clip joiner

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I use AviDemux for my cutting of source material on keyframes. :)


Windows 10 Pro x64 (1903). Intel Core i7-9700K @ 3.60GHz, 32 GB memory, NVidia RTX 2080
Affinity Photo 1.7.2.471, Affinity Designer 1.7.2.471, Affinity Publisher 1.7.2.471

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If it's just a simple video editor, then it's just as well that it doesn't get made. There are plenty of those already. However, if it is fully integrated with Designer, Photo, and Publisher with Studio Link then I am all ears. It would open up all different kinds of animation techniques like vector, raster, pixel, and more. It would be like a mix of Flash/Animate, Photoshop, and After Effects all rolled into one package.

Personally I am interested in an After Effects styled workflow with vector animation to create UI prototypes and pixel frame by frame animation. I know some people like to use Photoshop to clean up and colour rough animation, so having Affinity do the same would be a nice addition.

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I agree 100% 

What do you think of: AffinityAnimator

AffinityD3

Love to see two new products out of surf 

AffinityAnimator 1.jpg

AffinityAnimator_2.jpg

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I would truly love to animate vector lines and shapes.
I do not want to raise them down to Rasta graphics!
I want to animate the actual vector points and curves! 
Yes a Bézier Curves Animator
Layer based timeline.

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On 11/28/2016 at 7:57 AM, Tamerlin said:

 

Why do people think that Scratch is an NLE? Just because it has a timeline? It's not designed for editing... and ASSIMILATE doesn't advertise it as such, either. It's a great dailies tool, and a phenomenal color grading suite with some pretty powerful 3D compositing tools built in.

 

And Nuke Studio is $10K. For tight budgets, the best bets are HitFilm and Resolve, depending on whether you're more interested in color or more interested in VFX. 

True. i use davinci resolve , it has everything i need for post production. Audio editing still need some work , i do a round trip to studio one and back. but am cool with the software.

Affinity Video editor will be nice still but i dont feel affinity have any plans for it and alot of work when it comes to video processing.

For now the vector and pixel space Affinity has covered it well but still need more works.

I hope to see prototyping in designer and more

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